Posted February 6, 201411 yr The mod itself works 100% fine but I can't get the textures to work when adding the mod to MultiMC. After browsing around on your wiki I found out that I should add these packages: assets.modname.textures.blocks assets.modname.textures.items So I did, and the images shows up when I look into the packages. Now I recompile and reobfuscate the mod and make it into a .zip file. It now looks like this: In the mOXkIe.zip/mOXkIe we have following folders modname assets In the modname(modname is not the actual name of the mod, I just took it as an example) folder we have the class files for the mod and in the assets folder we have another map called modname and in that folder I put the textures map with the folders blocks and items that contains the textures for the mod. When I add the mod to MultiMC and start it the textures for my items still doesn't show up. I know there's nothing wrong with any of the code since I get it working when I for example add the mod just to the regular launcher with Forge, and out the textures in the 1.6.4.jar file. Can you guys see what I'm doing wrong and help me? A appreciate you taking your time into helping me, and sorry for my rust English but it should be more than understandable!
February 7, 201411 yr In the mOXkIe.zip/mOXkIe we have following folders modname assets Nope. mOXkIe.zip |__modname |__assets Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 7, 201411 yr Author In the mOXkIe.zip/mOXkIe we have following folders modname assets Nope. mOXkIe.zip |__modname |__assets When I put the assets folder and modname folder directly into the zip the mod wont work. This is probably some useful info for you to help me: The package stuff package moxkie.glowingtools; This is how my code for the icons looks like public void registerIcons(IconRegister reg) { if (itemID == glowingTools.glowingAxe.itemID) { this.itemIcon = reg.registerIcon("glowingtools:glowing_axe"); } } } moxkie.zip moxkie assets glowingtools In the assets folder I have glowingtools/textures/icons/glowing_axe.png etc
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