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Posted

Basically it's "whatever_you_want_translated=the translation"

 

My mod has quite a few.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Hmm. I've been trying to localize and set the names using a .lang file. My file is assets/modid/lang/en_US.lang. In my code I have a tile.crazyOreBlock.name = Crazy Ore. When I compile the it, I see the block with the proper texture but the name that is seen in-game is tile.crazyOre.name. Am I doing something wrong? As what I know it should automatically load.

 

My Block has a setUnlocalizedName("crazyOre")

Posted

I've fixed the lang. It now contains tile.crazyOre.name = Crazy Ore. It still doesn't work haha. I have a feeling it doesn't detect/can't find the proper lang file. I've set it to assets/modid/lang yet I really feel like it can't detect the file.

Posted

Ahhhh stupid me. The reason why the .lang kept failing was because the thing in the .lang went something like this:

 

tile.crazyOre.name = Crazy Ore

 

I removed the spaces between name = Crazy

and it worked! Finally! :)) Silly me.

Posted

Bingo.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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