Posted February 13, 201411 yr So I started up my Mod and I put down My Tile Entity Block, and right click it. Then the STDOUT reads [WARNING] [ForgeModLoader] A mod tried to open a gui on the server without being a NetworkMod Main Class: package KitchenCraft.MainClass; import KitchenCraft.MainClass.CounterProperties.CounterGuiHandler; import net.minecraft.block.Block; import net.minecraft.block.BlockBreakable; import net.minecraft.block.BlockFurnace; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.entity.RenderSnowball; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemFood; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.src.ModLoader; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.Configuration; import net.minecraftforge.common.DimensionManager; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid="GummyBah", name="GummyBear", version="1.0.0") @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class Main { public static CreativeTabs tabBlasters = new CreativeTabs("tabBlasters") { public ItemStack getIconItemStack() { return new ItemStack(Item.diamond, 1, 0); } }; // The instance of your mod that Forge uses. @Instance("Test") public static Main instance; // Says where the client and server 'proxy' code is loaded. @SidedProxy(clientSide="KitchenCraft.MainClass.client.ClientProxy", serverSide="KitchenCraft.MainClass.CommonProxy") public static CommonProxy proxy; public Block Counter = new Counter(1408); @EventHandler public void preInit(FMLPreInitializationEvent event) { Configuration config = new Configuration(event.getSuggestedConfigurationFile()); config.load(); config.save(); } @EventHandler public void Init(FMLInitializationEvent event) { NetworkRegistry.instance().registerGuiHandler(this, new CounterGuiHandler()); GameRegistry.registerBlock(Counter, "Counter"); LanguageRegistry.addName(Counter, "Counter"); GameRegistry.registerTileEntity(KitchenCraft.MainClass.CounterProperties.CounterTileEnity.class, "Counter"); LanguageRegistry.instance().addStringLocalization("carmel", "en_US", "Carmalizer"); LanguageRegistry.instance().addStringLocalization("tabBlasters", "en_US", "Gummy Mod"); proxy.registerRenderers(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { // Stub Method } }
February 13, 201411 yr Well. You didn't include any of your GUI classes and you don't have a packet handler. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 13, 201411 yr Author I know you wont help me, so can people tell me what to do? I will update my post to have the files. But I still need Help, Like how do you do a packet handler
February 13, 201411 yr First of all, you need to change the serverSideRequired in the network mod annotation to be true.... If you really want help, give that modder a thank you. Modders LOVE thank yous.
February 14, 201411 yr The instance of your mod as to be of your mod... (The instance name must be the same as the mod id) If you really want help, give that modder a thank you. Modders LOVE thank yous.
February 15, 201411 yr Author Thank you, I don't know much about programming, I learn from tutorials. I was able to learn a bit but. Theres a ton I need to learn
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