Posted February 13, 201411 yr hi, was wondering where the list of player objects are stored, i want to be able to send that and some other data to the server so it knows who to send the packets to (only to near by players, say within render distance) i guess i can get there distance by trigonometry unless that float or int has already been calculated somewhere. thanks for the help. <iframe src="http://widget.mcf.li/mc-mods/minecraft/225523-gnomgnoms-utils" width="100%" style="border: none;"></iframe>
February 13, 201411 yr is PacketDispatcher.sendPacketToAllAround not sufficient? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 13, 201411 yr Author is PacketDispatcher.sendPacketToAllAround not sufficient? sounds like it would be, thanks <iframe src="http://widget.mcf.li/mc-mods/minecraft/225523-gnomgnoms-utils" width="100%" style="border: none;"></iframe>
February 13, 201411 yr [me=Draco18s]chalks up another one to "did not read IDE's code hinting options."[/me] Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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