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Featured Replies

You now have to use @SubsribeEvent and TickEvent for TickHandlers and it the event should have a Type field in it :)

 

I think I have helped you twice today lol

  • Author

You are super helpful, thank you :D

 

One more quick question: is there a way to make sure that I only listen to the RENDER type tick, other than the following? Basically what I'm getting at is before I registered my handler only on the client side, and I'm wondering if that is possible to do with the new setup.

 

Thanks again for sharing your knowledge!

@SubscribeEvent
public void onRenderTick(TickEvent event) {
if (event.type != Type.RENDER) {
return;
}
// do stuff
}

  • Author

I register it in the ClientProxy, and yes, I really do want a render tick handler ;) I use it to modify the players movement more smoothly for certain effects, such as dodging, locking on to a target, etc.

 

EDIT: After some more looking around, I found you can use ClientTickEvent as a more specific listener, while of course still checking for the correct type. Should be good enough xD

 

EDIT 2: Derp. Just saw RenderTickEvent right under the client one... perfect!

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