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Posted

Hiya, I am just about finished porting my "Asgard Shield" Mod to Forge and have ran into one last step.

 

Are there any hooks I can use for this line of code I normally edit in the EntityPlayer.class "og.class"

 

//Mod_shield

par2 = mod_AsgardShield.calcDamage(par1DamageSource, par2, this);

//end

 

 

    protected void damageEntity(DamageSource par1DamageSource, int par2)
    {
        if (!par1DamageSource.isUnblockable() && this.isBlocking())
        {
            par2 = 1 + par2 >> 1;
        }
//Mod_shield
par2 = mod_AsgardShield.calcDamage(par1DamageSource, par2, this);
//end
        par2 = this.applyArmorCalculations(par1DamageSource, par2);
        par2 = this.applyPotionDamageCalculations(par1DamageSource, par2);
        this.addExhaustion(par1DamageSource.getHungerDamage());
        this.health -= par2;
    }

 

If no hooks are around, then am I still able to modify the EntityPlayer.class or have to use Player API?

Posted

Or, you know.. you could use the damn EntityLiving events... Or the custom armor hooks.

Go look.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Sweet Lex, please direct me xD. I been looking for a nice wiki or just a class file with all the hooks in it. (Only way I learn coding is to dive into it @_@ )

 

I really wish to take full advantage of Forge and would like to learn what it can do. You gave me a starting point, but please more info.

 

-Thanks in advance

 

Looking through all the events, only one seems sorta what I am looking for is:

 

@Cancelable

public class LivingHurtEvent extends LivingEvent

{

    public final DamageSource source;

    public int ammount;

    public LivingHurtEvent(EntityLiving entity, DamageSource source, int ammount)

    {

        super(entity);

        this.source = source;

        this.ammount = ammount;

    }

 

}

 

But forgive me, how would I use it? @_@

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