Posted February 14, 201411 yr I have plans to create a Power system like ic2/buildcraft/universal electricity/rotarycraft... But I'm just not sure where to start code-wise. I have looked at various source code (buildcraft, ic2 dev deobf, rotarycraft) but again, I just don't know where to start.
February 14, 201411 yr Why? Why are you building Y.A.P.S.? There's really no point, just go get Universal Electricity and use its API for your machines. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 14, 201411 yr Author Why? Why are you building Y.A.P.S.? There's really no point, just go get Universal Electricity and use its API for your machines. I would do that, but I feel that it doesn't fit the theme of my mod
February 14, 201411 yr Why? Why are you building Y.A.P.S.? There's really no point, just go get Universal Electricity and use its API for your machines. But that makes you depend on Universal Electricity, or doesn't it? If you make your own power net, you don't have to depend on another mod for it to work. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
February 14, 201411 yr Well if the mod has compatibility with it its likely fine. e.g. I had some shortcomings i their API, so my stuff can interact with the major existing power nets, with some limitations, but if stuff from my mod is directly connected, it acts as a power and data channel (e.g. I integrated power demand and distribution, in a far simpler way for the player than trying to have say on demand buildcraft power using gates as long as all the generators and consumers are either capable, or at least have suitable estimated values)
February 14, 201411 yr I think if you use BC power, you're not depending on BC because all their power stuff is in the api so as long as you include the api in your jar it should be fine. http://i.imgur.com/iacT01q.png[/img]
February 15, 201411 yr But that makes you depend on Universal Electricity, or doesn't it? If you make your own power net, you don't have to depend on another mod for it to work. Yes, it would. But it's also a hell of a lot easier than trying to implement your own efficient power network yourself. Plus we're up to like four major, different, power systems at this point aren't we? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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