Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm currently on working on adding a custom bomb to my game. However, it helps to understand what's going on with TNT in the game. I have a pretty long question (Also, correct my if I'm wrong on any information here) Whenever I've added a block, I add ".setResistance(float)" to the declaration. I usually use the Block.class file in Minecraft as reference. When I look at the declaration of the .setResistance function, it takes the float passed in, multiplies it by 3 (or 3.0F), then stores it in the protected variable "blockResistance". When I check the EntityTNTPrimed.class, in the explode function, it creates an explosion with a strength of 4 (or 4.0F). However, when placed next to a piece of End Stone (resistance 15.0F), it explodes. I went through BlockTNT, EntityTNTPrimed, and World, and then Explosion classes (the last one gave me a headache), and have seriously no idea what is going on. Could someone fill me in on what's going on, and how this all works with setResistance and how TNT can blow up something of a resistance higher than it's strength?

The float in TNT is not how strong the TNT is, its however how big the explosion is...

 

I suppose you are looking how to change it, well its in Explosion.class.

  • Author

I'm not looking how to change it; I'm looking how to understand it as I make a custom bomb for my mod. And I still don't understand. What is setResistance setting, and what float makes it not possible to be broken with one piece of TNT?

Hmm. Let's see here. Okay... got it.

 

1) setResistance = Resistance, it saves as a data value, and when it reaches 0, it gets destroyed.

2) Haven't looked into detail, somewhere in Explosion. If you can override that, or create your new handler for explosions you can change the value.

  • Author

Alright, so how does the strength float that is passed in under createExplosion in World.class tie into the resistance float? Where do those two floats meet to decide whether or not the block gets exploded?

I haven't explored that far, nor have I ever meant to study on Explosions.

 

Try and look around, test some stuff, solving your own problems will make you more advanced into these things.

 

Good luck, I'll try to help around, too :)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.