Jump to content

Recommended Posts

Posted

Every time i put the code in to craft a explosive i had made i get a java.lang.NullPointerException but if i don't put the crafting recipe it works fine.

 

  Reveal hidden contents

 

 

 

  Reveal hidden contents

 

Posted

from my mod file

 

  Reveal hidden contents

 

Render file

 

  Reveal hidden contents

 

Entity file

 

  Reveal hidden contents

 

Block file

 

  Reveal hidden contents

 

 

Crash File

 

  Reveal hidden contents

 

 

Posted
  On 8/26/2012 at 9:39 PM, leftler said:

Either "Reinforced_blocks" or "Reinforced_blocks.naquadahbomb.naquadahbomb" is null. Put a breakpoint right before you add the recipe and see if either one is null.

Couldn't have said it better myself!

Wait... You can add breakpoints with eclipse?

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted
  On 8/26/2012 at 9:47 PM, atrain99 said:

Wait... You can add breakpoints with eclipse?

 

I don't know if you are being serious or not, but if you are, click on the line you want to add a breakpoint on and press ctrl+shift+B

 

  Quote

I added a break point at line 52 (the start of my recipe) and the error was the same :P

 

Breakpoints don't solve the problem, they let you stop the code and look at what values the variables have, check to see what the variables are before the function then if you have to do a "step in to" do go inside the function and find where the null is happening. Also please include your entire main mod file, not just those 4 lines of code.

Posted

 

 

and in debug under varibles are :

 

Name                                            Value

  this                                                Reinforced_blocks(id=54)

  event                                            FMLInitializationEvent (id=55)

Posted
  On 8/26/2012 at 10:37 PM, maw79 said:

 

and in debug under varibles are :

 

Name                                            Value

  this                                                Reinforced_blocks(id=54)

  event                                            FMLInitializationEvent (id=55)

 

Just so you know, for the future, hit the + next to "this" ("this" represents the class you currently are stopped inside) You would see something like.

 

Name                                            Value
  this                                          Reinforced_blocks(id=54)
      naquadahbomb                              naquadhbomb(id=123)
      naquadahingot                             null
  event                                         FMLInitializationEvent (id=55)

That would have told you that naquadahingot was null and you where trying to use it. If what you want are not inside "this" or one of the automatic variaibles you can add a variable to the "watch list" forces the item to be in the list. You do this by highlighting the variable you want, right click, then click "watch".

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.