Jump to content

[1.7.2] Spawner types not matching vanilla Minecraft


KeepOnDigging

Recommended Posts

I am seeing unexpected behaviour when running Forge. Spawners in dungeons are different types to the spawner in that location in a world with the same seed in Vanilla Minecraft.

 

For example, start a creative world in Vanilla with the seed 35267400.

 

/tp -238 52 389

This is a Zombie spawner.

 

Start a new world with the same seed with Forge installed, no other mods required.

/tp -238 52 389

This is now a skeleton spawner.

 

I can't see any consistency with the changes in spawners:

 

Coordinates          Vanilla  Forge

/tp -238 52 389 - zombie  skelly

/tp -143 39 110 - spider    zombie

/tp -118 29 398 - zombie  zombie

/tp -177 25 431 - zombie  skelly

/tp -481 53 517 - zombie  spider

/tp -451 50 539 - skelly    zombie

/tp -534 39 616 - skelly    zombie

/tp -524 33 548 - skelly    spider

 

The behaviour I expect is for the spawners to be the same type in both vanilla Minecraft and with Forge installed.

 

I have confirmed this behaviour on Mac with Forge 10.12.0.1023 and also Forge 10.12.0.1029.

 

Thanks for all your great work on Forge!

KeepOnDigging.

 

Link to comment
Share on other sites

I'll look into it, but these types of world gen stuff are extreamly finnickey, as they are based of a Random Number Generator that has to be polled the exact correct number of times to get things to match up. So if a mod is added that polls the RNG it'll throw off everything after it.

If you're saying this is JUST forge installed, I will take a look see if I can find where the extra polls are coming from when I get back into town.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.