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By ChampionAsh5357 · Posted
Ignoring the mismatched format, this doesn't really explain anything about what is needed. First, you have a bunch of random classes which you don't define: ExampleEntityModel, the layer location, model layers, etc. Even if they are not relevant, you should just hide them behind a `//...` so they don't detract from your main point. For example, what about registering the layer definitions? the entity renderer? Anything that is not explained should be mentioned to use the same method as usual. You should also explain why adding those two layers would do what you needed. Additionally, you need to explain when a different model layer should be used, since not all mobs will have the exact same dimensions as the player (e.g., piglin). This will crash, it needs a semicolon. This is already added for HumanoidMobRenderer, so it is redundant. This will crash, you need to pass in a ModelManager from the context. Additionally, the type parameter for HumanoidModel should be inferred and not just removed. -
By ChampionAsh5357 · Posted
I just look in the errors for the name of a mod and my first instinct is to remove it. There are a few other cases, but that's usually the most common one if you are using a modpack. -
By SnakerBone · Posted
Thanks 🙂 I wasn't aware mojang started using JOML in 1.19.3 my bad haha -
By PotatoLover · Posted
https://mclo.gs/kiKNYEv like that?
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