Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.7.2] How to render TileEntity in inventory?


Eternaldoom
 Share

Recommended Posts

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Thanks, but I already tried MinecraftForgeClient.registerItemRenderer. It only works with items (probably since the 1.7 update). Does anyone know of any other options?

I don't know if you noticed, but Draco was using a custom IItemRenderer that takes his custom TileEntity as an argument, and registering that ItemRenderer. It does not only work with items, it works with whatever code you put inside of it, since it is just an interface.

Link to comment
Share on other sites

I also pass a new TileEntity to my renderer.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

I did look through the code. He uses:

MinecraftForgeClient.registerItemRenderer(BlockPedestal.instance.blockID, new ItemRenderPedestal(render, new TileEntityDisplayPedestal()));

to add the renderer. In 1.7, .blockID was removed, so you can only use a block. MinecraftForgeClient.registerItemRenderer will only accept an item as an argument. Draco did not use a custom ItemBlock.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Link to comment
Share on other sites

Alright, this is what I use to render a block with a custom model both in the world and in the inventory. It's probably not the most efficient way, because I use both a TESR and an ISBRH:

GameRegistry.registerBlock(ceramicJar, ItemCeramicJar.class, ceramicJar.getUnlocalizedName());

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCeramicJar.class, new RenderTileEntityCeramicJar());

RenderingRegistry.registerBlockHandler(new RenderCeramicJar());

The TESR renders the model in the world, and the ISBRH just calls a dummy TESR to render the model in the inventory. You can see the code here.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.