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Posted

I've been trying for a while trying to figure out a way to get mobs to completely ignore the player that doesn't involve using capabilities.disableDamage or invisibility.

 

LivingSetAttackTargetEvent doesn't cut it as that isn't posted each time a target is acquired in the updateEntityActionState method, so just as a test I searched for mobs near the player every tick and manually set their attack target to null - this just causes them to stutter-step towards the player very slowly, and eventually attack.

 

Has anyone done anything like this before and if so, how did you accomplish it?

Posted

I havent done it before, but couldnt you remove the target task itself and the readd it when the mob gets out of range? So your not setting the target to null your telling it not to even check for a target, though you will still have to set it to null when you remove the task.

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