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Posted

I've been working on an item panel (similar to ChickenBones') but when I use renderItemIntoGUI, any item of class ItemBlock (or subbed) renders dark (there is color).  It looks like the light level isn't set.  It also "messes up" the drawing for any controls afterwards in my guiscreen's draw function.

 

tdIGUQP.png

 

I'm using

drawIcon.renderItemIntoGUI(client.fontRenderer, client.renderEngine, item, left, top);

drawIcon is a renderItem

item is an itemStack

 

If I need more code let me know.

 

Thanks for your help!

Kremnari

 

 

 

try enabling lighting.  It appears as if all of your blocks are rendering @ full brightness.

 

try placing:

GL11.glEnable(GL11.GL_LIGHTING)

 

before you do your item-stack rendering

  • Author

try enabling lighting.  It appears as if all of your blocks are rendering @ full brightness.

 

try placing:

GL11.glEnable(GL11.GL_LIGHTING)

 

before you do your item-stack rendering

 

Almost right.  The blocks were being rendered with the GL_LIGHTING enabled (somewhere), but it was still looking for some var that was probably null.  Running GL11.glDisable(GL11.GL_Lighting) fixed it, telling the renderer to not use lighting calculations.

 

Thanks for helping me with the right command!

Kremnari

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