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[1.7.2]Use compiled mods in development environment


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Posted

Is it possible to use mods from other people (that are only available in compiled + obfuscated from) in a development environment, e.g. to create extensions for them?

In earlier Forge versions you could just place them in the mods folder and it worked but now the obfuscation breaks this method.

Maybe there could a gradle command to deobfuscate a mod or to include it in the deobfuscation process when you set up the workspace.

 

If it is not possible, are there any plans for the future that will make something like this possible?

 

And how do I best publish the source of my own mods, to make it easy for people to use it?

  • 3 weeks later...
Posted

I also want to know how to open Minecraft form eclipse with other mods installed. Right now if I put the mod in the mods folder it crashes.

 

About how to open source your mod I highly recommend putting the source code in Github ;)

Posted

We will eventually be doing remapping of mods on the fly to allow for mod dependancy.

Its on the planned list after we get some of the ground work done.

However, you can use projects like Deaded-Octo-Nemisis {BON} to reobf the mods to the mappings you use and just put them in your libs folder as a dep.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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