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Posted

is this button a shortcut to edit the cfg file directly from the client? if yoes, how could i add this for my mod?

also why doesn't the disable button work?

Actually i don't know what to write in this signature soooo.... anyway

Posted

is this button a shortcut to edit the cfg file directly from the client? if yoes, how could i add this for my mod?

also why doesn't the disable button work?

 

I'm not quite sure about the config button yet, but I know that you can add a tag in your @Mod to enable the disable feature. I think this may only be useful for mods that don't add custom content but only change vanilla features. Because if you load a world without the custom content of a mod there will be hell to pay, or errors... whichever.

Posted

Yes, you can.

You need to implement IModGuiFactory. See FMLConfigGuiFactory for an example.

Then pass its class name to ModContainer#getGuiClassName()

 

It can replace the config file, since you can't access this menu inside a world.

 

See

@Mod guiFactory

@Mod canBeDeactivated

Posted

is this button a shortcut to edit the cfg file directly from the client? if yoes, how could i add this for my mod?

also why doesn't the disable button work?

Disabling mods isn't fully implemented yet. The value for @Mod, canBeDeactivated, is added, but the class for the FMLModDisabledEvent is currently empty.

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