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Posted

1) modloader.txt didn't get created. forgemodloader here: https://dl.dropbox.com/u/62600417/ForgeModLoader-client-0.log

stack trace here: https://dl.dropbox.com/u/62600417/forge_crash-2012-08-28_17.28.10-client.txt

 

2) i only installed forge release #237 (deleted meta-inf, copied files into mc jar with 7zip), and tried to run the modloader-made "CuteMobModels_132a" mod from here. no patchers or launchers, i usually do things manually.

 

3) this mod modifies the hostile mobs to replace their models with different ones. it works perfectly fine in vanilla mc with regular modloader, but in here it crashes once i try to enter any world, single or multiplayer mode.

 

few versions ago it gave an error about "Unable to claim entity id 50" and crashed on start, now it's a null pointer crash when trying to get ingame, so it's definitely an improvement, but still crashes.

FMLLog.warning("The mod %s tried to register the entity class %s which was already registered - if you wish to override default naming for FML mod entities, register it here first", Loader.instance().activeModContainer().getModId(), entityClass);

Somehow the mod container is null, but still the point is there, its trying to do something stupid.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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  • Author

yeah, it probably is, but vanilla modloader still allowed it to run, so for compatibility's sake i think the crash should be fixed if possible.

Try the most recent forge theres a couple of entity fixes..

He's registering the entity in a Tick event! that's madness right there... Quite frankly I'm tempted not to fix it because it's so crazy...

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