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Posted

Hi,

 

i am thinking about to code a mod which consists of new seeds, crops and food. I want to implement a system to improve the quality of crops (and their products) by using fertilizers.

 

For example:

You place your seed with quality "1". The quality of the growing crop will also be "1" (because the seeds quality is "1"). Now if you use fertilizer at the crop the quality increases by one (so now it is "2") and if you harvest the crop you will get a seed and food with quality "2".

 

I do not want the items to be stackable if they have different qualities and i do not want to add tons of subtypes for every item.

 

So can you give me a hint how i can realize it without using subtypes? I was thinking about to use TileEntities to store the quality into NBTTags but i am not sure about how to split the items automatically. I also thought about Metadata but i am sure it will not be possible with crops.

The item you'd want to use metadata (as NBT data items will never stack).

 

For the crop you're going to have to use a tile entity rather than a standard block, as metadata is already being used for growth stage.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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