Jump to content

Recommended Posts

Posted

Maybe my brain is fried from so many hours of updating code, but I'm attempting to do the block and item names last.  From what I've read all you SHOULD need to do is create a folder called lang in the assets/modid/ folder which I have done, as well as created a file en_US.lang

 

Created a block called DryMud used .setBlockName("DryMud")

 

put in my lang file 

 

tile.DryMud.name=Dry Mud

 

however the name in world is still displaying as tile.DryMud.name

 

I can't seem to figure out where I'm going wrong this seems pretty cut and dry.

 

Also I should note, I don't know if this is normal but I went into the options to try and see if maybe I had to select English and there were no languages listed.

 

Thanks

Posted

Check that your run configuration is set to use the correct working directory; if you followed Lex's advice on setting up your workspace, you would point it to the "${workspace_loc}\run" folder, otherwise it would probably be "${workspace_loc\eclipse}" or something like that.

 

Another thing that I've found is quirky in Eclipse, whenever I add or change resources (languages, sounds, textures, etc.), I often have to right-click the resources folder and select "Refresh" for them to show up in the game.

Posted

Very odd, I got it working, it just seems not to want to read the block on the first line of the file, so just added another block name and then that first line again and it worked

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.