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Posted

Hey Minecrafters and Modders!

 

Quite a time ago I thought of a built-in way of gathering mods, just like a "modstore".

In my opinion this would boost the experience of using mods immense.

Here the features I can think of beeing really cool:

 

- Viewing a modlist by searching / filtering (this will need a central service which holds the mod.info + download links)

- Downloading mods with one click ingame (silent variant) / beeing redirected to adf.ly which gives you some sort of key to proceed (free variant) / beeing redirected to a shop (premium variant, optional)

- Activating, deactivating, deleting local mods

- Defining mod packs (local, possibly online too)

 

Yours sincerly

Binkan Salaryman

 

P.S.: See also: http://www.minecraftforge.net/forum/index.php/topic,17153.0.html, http://www.minecraftforge.net/forum/index.php/topic,16687.0.html

Posted

1) Selling of mods is prohibited by mojang, and its just douchy to do, so '$1 for Buildcraft' will never happen unless Mojang does it themselves.

2) In-game systems, though nice, and a gimmick and it's better to be done out of game. Also, Anything so official that it'd get in game would HAVE to come from Mojang themselves. We don't want random end user thinking the pretty website linked to by 'Minecraft' is official and they can risk there information on it.

3) As Diesieben said, we're trying to get something simple for the end users going throgh Curse, but it won't be a 'store' and it won't be in game.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Even when naming it "Modstore", my intention was not to actually sell mods but present them ingame and make mods easier to use. I added the option with costs for completeness. If you're working on it I am definitly looking forward to it!!

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