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Posted

Hello, so I've been searching for a way to update my blocks color every tick.

this is my simple code that sets the color to red:

    @SideOnly(Side.CLIENT)
    public int getBlockColor()
    {
        return 0x000000;
    }
    
    @SideOnly(Side.CLIENT)
    public int getRenderColor(int p_149741_1_)
    {
        return this.getBlockColor();
    }

    @SideOnly(Side.CLIENT)
    public int colorMultiplier(IBlockAccess p_149720_1_, int p_149720_2_, int p_149720_3_, int p_149720_4_)
    {
        return 0xA52A2A;
    }

 

 

now I want like if I set a var to 100, the block updates and changes color to green or something.

Would I be doing this in a tileentity class or any other methods?

 

thanks.

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Blocks only have one type of data that sticks around: metadata.

 

Either change the metadata every tick and convert that into a color in colorMultiplier or use a TileEntity.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Thanks for your reply.

 

I've created a basic tileentity can how can I make it update the color every tick? can I still use these methods:

 


    @SideOnly(Side.CLIENT)
    public int getBlockColor()
    {
        return 0x000000;
    }
    
    @SideOnly(Side.CLIENT)
    public int getRenderColor(int p_149741_1_)
    {
        return this.getBlockColor();
    }

    @SideOnly(Side.CLIENT)
    public int colorMultiplier(IBlockAccess p_149720_1_, int p_149720_2_, int p_149720_3_, int p_149720_4_)
    {
        return 0xA52A2A;
    }

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

  • Author

What am i doing wrong here? my tileentity is not working:

    @Override
    public TileEntity createTileEntity(World world, int metadata)
    {
    	System.out.println("update");
    	return new TileEntityHeatConductant();
    }

 

GameRegistry.registerTileEntity(TileEntityHeatConductant.class, "molecularscience.heatconductant");

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

createTileEntity != onUpdate

 

createTileEntity is called once when the block is placed or the world is loaded.  After that you should be using the TE's onUpdate function.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Thanks for your help draco i solved it!

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

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