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Posted

Could you explain a bit more? I think you're reffering to tileentity's to save nbt data.

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Posted

Many mods like Enderchests save the NBT data on their Item when their broken. I know how do give an item that data but how can I parse it from an Item to a blocks tileentity.

 

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

use the on item dropped and use this to get the data

 

    TileEntityHeatConductant tile = (TileEntityHeatConductant) world.getTileEntity(x,y,z);

    if (tile != null)

    {

    var = tile.thing you want;

    }

 

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Posted

There is not much to see yet...

@Override
public TileEntity createNewTileEntity(World world, int i) {
        //Get item data from somewhere...
return new ConveyorBeltTileEntity(ItemData data);
}

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

Arent you already sending your data to you TE in this line?

return new ConveyorBeltTileEntity(ItemData data);

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Posted

Okay so I have this for one of my items

ItemStack sample = new ItemStack(BlocksItems.Sample, 1);
sample.stackTagCompound.setString("Researched", "yes");

 

then if you would send the itemstack via the constructor to the tileentity

New TileEntityItem(ItemStack sample);

 

then you could read your data in the tileentity using

private ItemStack sample;
public TileEntityItem(ItemStack item) {
               this.sample = item;
}

public static void yourmethod(){
     sample.stackTagCompound.getstring("Researched");
}

 

hope this helps you abit

 

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Posted

But how do I get the Tileentity to know that data...

Or will a tileentity automatically take the Items data it was placed with?

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

wait you have an item and that places a block and that block create a te?

or do you have only a block?

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Posted

I cant save nbt data on a block item so I create a new ItemBlock to place the block. That item has nbt data when crafted and should give that data to the te when it is placed.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

I already did it. You can override the onBlockPlayedByPlayer method. It gives you an itemstack of the item you used to place the block and a worldobj so you can get the te you just created and give it the ItemStack to work with...

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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