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Posted

Hello all.

 

I am having an error when inserting an ore into a slot on my macerator. The crash log can be seen in that pastebin link below.

 

http://pastebin.com/4skAD0B9

 

It works fine when it is in eclipse but when I have recompiled and reobfuscated it, and add it to a mod pack in this instance FTB Monster, it crashes.

I would really like to get this fixed so I can add it to my server. I looked through the error log and went over the code but I cannot see anything that would do it as it runs fine in eclipse!

Macerator TileEntity Class

 

/*

 

package MinersTech.tileentity;

 

import MinersTech.Machines.BlockMacerator;

import MinersTech.MinersTech;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.ISidedInventory;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.FurnaceRecipes;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.oredict.OreDictionary;

 

/**

*

* @author ZippyBling

*/

public class TileEntityMacerator extends TileEntity implements ISidedInventory{

private static final int[] slots_top = new int[] {0};

private static final int[] slots_bottom = new int[] {2, 1};

private static final int[] slots_sides = new int[] {1};

 

/**

* The ItemStacks that hold the items currently being used in the furnace

*/

private ItemStack[] slots = new ItemStack[3];

 

/** the speed of this furnace, 200 is normal / how many ticks it takes : 30 ticks = 1 second */

public int maceratingSpeed = 100;

 

/** The number of ticks that the furnace will keep burning */

public int power;

public int maxPower = 15000;

 

/** The number of ticks that the current item has been cooking for */

public int cookTime;

 

private String field_94130_e;

 

/**

* Returns the number of slots in the inventory.

*/

public int getSizeInventory()

{

    return this.slots.length;

}

 

/**

* Returns the stack in slot i

*/

public ItemStack getStackInSlot(int par1)

{

    return this.slots[par1];

}

 

/**

* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a

* new stack.

*/

public ItemStack decrStackSize(int par1, int par2)

{

    if (this.slots[par1] != null)

    {

        ItemStack itemstack;

 

        if (this.slots[par1].stackSize <= par2)

      {

            itemstack = this.slots[par1];

            this.slots[par1] = null;

          return itemstack;

        }

        else

        {

            itemstack = this.slots[par1].splitStack(par2);

 

            if (this.slots[par1].stackSize == 0)

            {

                this.slots[par1] = null;

          }

 

            return itemstack;

        }

    }

    else

    {

        return null;

    }

}

 

/**

* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -

* like when you close a workbench GUI.

*/

public ItemStack getStackInSlotOnClosing(int par1)

{

    if (this.slots[par1] != null)

    {

        ItemStack itemstack = this.slots[par1];

        this.slots[par1] = null;

        return itemstack;

    }else{

        return null;

    }

}

 

/**

* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

*/

public void setInventorySlotContents(int par1, ItemStack par2ItemStack)

{

    this.slots[par1] = par2ItemStack;

 

    if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())

    {

    par2ItemStack.stackSize = this.getInventoryStackLimit();

    }

}

 

/**

* Returns the name of the inventory.

*/

public String getInvName()

{

    return this.isInvNameLocalized() ? this.field_94130_e : "container.macerator";

}

 

/**

* If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's

* language. Otherwise it will be used directly.

*/

public boolean isInvNameLocalized()

{

    return this.field_94130_e != null && this.field_94130_e.length() > 0;

}

 

/**

* Sets the custom display name to use when opening a GUI linked to this tile entity.

*/

public void setGuiDisplayName(String par1Str)

{

    this.field_94130_e = par1Str;

}

 

/**

* Reads a tile entity from NBT.

*/

public void readFromNBT(NBTTagCompound par1NBTTagCompound)

{

    super.readFromNBT(par1NBTTagCompound);

    NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");

    this.slots = new ItemStack[this.getSizeInventory()];

 

    for (int i = 0; i < nbttaglist.tagCount(); ++i)

    {

        NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);

        byte b0 = nbttagcompound1.getByte("Slot");

 

        if (b0 >= 0 && b0 < this.slots.length)

        {

            this.slots[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);

        }

    }

 

    this.power = par1NBTTagCompound.getShort("power");

    this.cookTime = par1NBTTagCompound.getShort("CookTime");

 

    if (par1NBTTagCompound.hasKey("CustomName"))

    {

        this.field_94130_e = par1NBTTagCompound.getString("CustomName");

    }

}

 

/**

* Writes a tile entity to NBT.

*/

public void writeToNBT(NBTTagCompound par1NBTTagCompound)

{

    super.writeToNBT(par1NBTTagCompound);

    par1NBTTagCompound.setShort("power", (short)this.power);

    par1NBTTagCompound.setShort("CookTime", (short)this.cookTime);

    NBTTagList nbttaglist = new NBTTagList();

 

    for (int i = 0; i < this.slots.length; ++i)

    {

        if (this.slots != null)

        {

            NBTTagCompound nbttagcompound1 = new NBTTagCompound();

            nbttagcompound1.setByte("Slot", (byte)i);

            this.slots.writeToNBT(nbttagcompound1);

            nbttaglist.appendTag(nbttagcompound1);

        }

    }

 

    par1NBTTagCompound.setTag("Items", nbttaglist);

 

    if (this.isInvNameLocalized())

    {

        par1NBTTagCompound.setString("CustomName", this.field_94130_e);

    }

}

 

/**

* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't

* this more of a set than a get?*

*/

public int getInventoryStackLimit()

{

    return 64;

}

 

@SideOnly(Side.CLIENT)

 

/**

* Returns an integer between 0 and the passed value representing how close the current item is to being completely

* cooked

*/

public int getCookProgressScaled(int par1)

{

  return this.cookTime * par1 / this.maceratingSpeed;

}

 

public int getPowerRemainingScaled(int par1){

    return this.power * par1 / this.maxPower;

}

 

/**

* Returns true if the furnace is currently burning

*/

public boolean hasPower()

{

    return this.power > 0;

}

 

public boolean isMacerating(){

return this.cookTime > 0;

}

 

/**

* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count

* ticks and creates a new spawn inside its implementation.

*/

public void updateEntity(){

boolean flag = this.power > 0;

    boolean flag1 = false;

 

    if (hasPower() && isMacerating()){

        this.power--;

    }

 

    if (!this.worldObj.isRemote){

        if (this.power < this.maxPower && this.getItemPower(this.slots[1]) > 0){

        this.power += getItemPower(this.slots[1]);

 

        flag1 = true;

       

        if (this.slots[1] != null){

                this.slots[1].stackSize--;

 

                if (this.slots[1].stackSize == 0){

                    this.slots[1] = this.slots[1].getItem().getContainerItemStack(slots[1]);

                }

            }               

        }

 

        if (this.hasPower() && this.canSmelt())

        {

            ++this.cookTime;

 

            if (this.cookTime == this.maceratingSpeed)

            {

                this.cookTime = 0;

                this.smeltItem();

              flag1 = true;

            }

        }

        else

        {

            this.cookTime = 0;

        }

 

        if (flag != this.power > 0)

        {

            flag1 = true;

            BlockMacerator.updateFurnaceBlockState(this.power > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

        }

    }

 

    if (flag1){

        this.onInventoryChanged();

    }

}

 

public boolean isOre(ItemStack itemstack){

String[] oreNames = OreDictionary.getOreNames();

 

for(int i = 0; i < oreNames.length; i++){

if(oreNames.contains("ore")){

    if(OreDictionary.getOres(oreNames) != null){

    if(OreDictionary.getOres(oreNames).get(0).itemID == itemstack.itemID){

    return true;       

    }

    }

}

}

 

return false;

}

 

/**

* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.

*/

private boolean canSmelt(){

    if (this.slots[0] == null){

        return false;

    }else{

        ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[0]);

        if(itemstack == null) return false;

        if(!isOre(this.slots[0])) return false;

        if(this.slots[2] == null) return true;

        if(!this.slots[2].isItemEqual(itemstack)) return false;

        int result = slots[2].stackSize + (itemstack.stackSize*2);

        return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());

    }

}

 

/**

* Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack

*/

public void smeltItem(){

    if(this.canSmelt()){

        ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[0]);

       

        if(this.slots[2] == null){

            this.slots[2] = itemstack.copy();

            this.slots[2].stackSize*=2;

        }else if (this.slots[2].isItemEqual(itemstack)){

            slots[2].stackSize += (itemstack.stackSize*2);

        }

 

        --this.slots[0].stackSize;

 

        if(this.slots[0].stackSize <= 0){

            this.slots[0] = null;

        }

    }

}

 

 

/**

* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't

* fuel

*/

public static int getItemPower(ItemStack par0ItemStack){

    if (par0ItemStack == null){

        return 0;

    }else{

    int i = par0ItemStack.getItem().itemID;

   

    if (i == Item.redstone.itemID) return 10;

        if (i == MinersTech.ZianiteCoal.itemID) return 500;

        return 0;

    }

   

 

 

}

 

/**

* Return true if item is a fuel source (getItempower() > 0).

*/

public static boolean isItemFuel(ItemStack par0ItemStack)

{

    return getItemPower(par0ItemStack) > 0;

}

 

/**

* Do not make give this method the name canInteractWith because it clashes with Container

*/

public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

{

    return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;

}

 

public void openChest() {}

 

public void closeChest() {}

 

/**

* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.

*/

public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)

{

return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);

}

 

/**

* Returns an array containing the indices of the slots that can be accessed by automation on the given side of this

* block.

*/

public int[] getAccessibleSlotsFromSide(int par1)

{

    return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);

}

 

/**

* Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,

* side

*/

public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)

{

      return this.isItemValidForSlot(par1, par2ItemStack);

}

 

/**

* Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,

* side

*/

public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)

{

  return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;

}

}

 

 

 

The code was from ScratchForFun's tutorial and I have made a few edits.

 

Thanks!

 

- ZippyBling

Nick

Posted

Hey, um, I wouldn't make the arrays 0. Just saying. In the crash report, it says that there is an IndexOutOfBoundsException with zero involved. In all the instances, i is equal to 0 or slots[0] is involved.

 

That's most likely your error.

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
Posted

Hey, um, I wouldn't make the arrays 0. Just saying. In the crash report, it says that there is an IndexOutOfBoundsException with zero involved. In all the instances, i is equal to 0 or slots[0] is involved.

 

That's most likely your error.

 

If you would read the error, you would see it appears to be in this method:

public boolean isOre(ItemStack itemstack)

Also he doesn't make any array with the size of 0.

 

To ZippyBling:

What I can see is that this is your problem:

             if(OreDictionary.getOres(oreNames) != null){
                if(OreDictionary.getOres(oreNames).get(0).itemID == itemstack.itemID){
                   return true;                 
                }
             }

You check if the value returned by getOres is not null but don't check if it has a size > 0.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

In simple terms, there may be a list (it's not null) but it also may be empty (it has no 0th element). Unless you know for a fact that the list is non-empy, check for it before using any element.

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