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[Solved] [1.6.4] Disabling the F3 menu/coordinates


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Posted
  On 3/28/2014 at 1:23 AM, GotoLink said:

Ho, you can extend the KeyBinding class so that it can't be rebind, then set its default as F3, and register it.

That should block the "F3" process, hopefully.

 

By the way, this

if(event.type == RenderGameOverlayEvent.ElementType.TEXT)

is an actual fix for the Battlegear incompatibility. I wonder if i was clear enough about it.

 

Oh! I didn't even think to test it. The whole, "That would work the same." thing made me think it was just bad coding practice on my part.

I'll give that a shot in the morning and come back with the results. Thanks a ton.

Any reason why that one would work, while using .equals() wouldn't though? I'm just not understanding it from a Java perspective.

Posted
  On 3/28/2014 at 5:15 AM, Tinker said:

Any reason why that one would work, while using .equals() wouldn't though? I'm just not understanding it from a Java perspective.

I'm not sure why it would matter in this particular case, but the "==" operator in Java checks identity (i.e. memory address), whereas the equals method is typically overridden to allow objects to be considered equal even when they are not at the same memory address.

Posted

When it comes to enum, == and #equals(Object) are equivalent, because each element of enum is implicitly static and final at creation time.

The only difference is #equals(Object) is not null safe.

Older versions of Battlegear posted child events of RenderGameOverlayEvent.Pre with a null ElementType.

Posted

Ah, thank you. That makes things a lot clearer.

I really appreciate you swooping to my rescue. :)

Mod working, playing nicely with others, and ready to go again.

Solved.

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