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Featured Replies

Posted

I'm a bit new to coding with Minecraft Forge and want to add a shapeless crafting recipe for grass using vines and dirt, and the grass isn't appearing when I put a vine and dirt in, and my code isn't giving any errors telling what's wrong, so what IS wrong?

 

package com.budboy.betterfishing;

 

import com.budboy.betterfishing.Proxy.ProxyCommon;

 

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

 

@Mod(modid = BetterFishing.MODID, version = BetterFishing.VERSION, name =BetterFishing.MOD_NAME)

public class BetterFishing

public static final String MOD_NAME = "Better Fishing";

    public static final String MODID = "BF";

    public static final String VERSION = "0.0.1";

   

    @Instance(value = MODID)

    public static BetterFishing instance;

   

    @SidedProxy(clientSide = "com.budboy.betterfishing.Proxy.ProxyClient", serverSide = "com.budboy.betterfishing.proxy.proxyCommon")

    public static ProxyCommon proxy;

    @EventHandler

    public void init(FMLInitializationEvent event)

    {

    GameRegistry.addShapelessRecipe(new ItemStack(Blocks.grass), Blocks.vine, 1, Blocks.dirt, 1);

    }

  @EventHandler

public void load(FMLInitializationEvent event){

proxy.registerRenderers();

    {

    }

}

}

 

Proxy Common Code:

 

package com.budboy.betterfishing.Proxy;

 

public class ProxyCommon {

public void registerRenderers(){

}

}

 

Proxy Client Code:

 

package com.budboy.betterfishing.Proxy;

 

public class ProxyClient extends ProxyCommon {

@Override

public void registerRenderers(){

 

}

 

}

  • Author

Still didn't work, here's new code:

 

package com.budboy.betterfishing;

 

import com.budboy.betterfishing.Proxy.ProxyCommon;

 

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

 

@Mod(modid = BetterFishing.MODID, version = BetterFishing.VERSION, name =BetterFishing.MOD_NAME)

public class BetterFishing

public static final String MOD_NAME = "Better Fishing";

    public static final String MODID = "BF";

    public static final String VERSION = "0.0.1";

   

    @Instance(value = MODID)

    public static BetterFishing instance;

   

    @SidedProxy(clientSide = "com.budboy.betterfishing.Proxy.ProxyClient", serverSide = "com.budboy.betterfishing.proxy.proxyCommon")

    public static ProxyCommon proxy;

    @EventHandler

    public void init(FMLInitializationEvent event)

    {

    GameRegistry.addShapelessRecipe(new ItemStack(Blocks.grass), Blocks.vine, Blocks.dirt);

    }

  @EventHandler

public void load(FMLInitializationEvent event){

proxy.registerRenderers();

    {

    }

}

}

 

  • Author

It's now showing an error at the line:

 

proxy.registerRenderers();

 

How do I fix it?

  • Author

I got it working! Just had to rewrite my code a bit. :)

 

package com.budboy.betterfishing;

 

import com.budboy.betterfishing.Proxy.ProxyCommon;

 

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.*;

import cpw.mods.fml.common.Mod.*;

import cpw.mods.fml.common.event.*;

import cpw.mods.fml.common.registry.*;

 

@Mod(modid = BetterFishing.MODID, version = BetterFishing.VERSION)

public class BetterFishing

{

    public static final String MODID = "tutorial";

    public static final String VERSION = "1.0";

   

    @Instance(value=MODID)

    public static BetterFishing instance;

   

    @SidedProxy(clientSide = "com.budboy.betterfishing.Proxy.ProxyClient", serverSide = "com.budboy.betterfishing.Proxy.ProxyCommon")

    public static ProxyCommon proxy;

   

    @EventHandler

        public void preInit(FMLPreInitializationEvent event)

        {

    GameRegistry.addRecipe(new ItemStack(Blocks.obsidian), new Object[]{

        "AAA",

        "AAA",

        "AAA",

        'A', Items.cookie

        });

        }

        public void load(FMLPreInitializationEvent event)

        {

    }

    @EventHandler

    public void init(FMLInitializationEvent event)

    {

    }

    public void load(FMLInitializationEvent event)

    {

    proxy.registerRenderers();

    {

    }

        }

    @EventHandler

    public void postInit(FMLPostInitializationEvent event)

    {

    }

}

 

Thanks everyone for your help to this modding newb.

package com.budboy.betterfishing;

 

import com.budboy.betterfishing.Proxy.ProxyCommon;

 

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.*;

import cpw.mods.fml.common.Mod.*;

import cpw.mods.fml.common.event.*;

import cpw.mods.fml.common.registry.*;

 

@Mod(modid = BetterFishing.MODID, version = BetterFishing.VERSION, name = BetterFishing.NAME)

public class BetterFishing {

 

public static final String MODID = "betterFishing", VERSION = "1.0", NAME = "Better Fishing";

 

@Instance(MODID)

public static BetterFishing instance;

 

@SidedProxy(clientSide = "com.budboy.betterfishing.Proxy.ProxyClient", serverSide = "com.budboy.betterfishing.Proxy.ProxyCommon")

public static ProxyCommon proxy;

 

@EventHandler

public void preInit(FMLPreInitializationEvent event)  { 

proxy.registerRenderers();

addRecipes();

}

 

@EventHandler

public void init(FMLInitializationEvent event){ }

 

@EventHandler

public void postInit(FMLPostInitializationEvent event) { }

 

public void addRecipes(){

GameRegistry.addRecipe(new ItemStack(Blocks.obsidian), new Object[]{"AAA", "AAA", "AAA", 'A', Items.cookie});

}

}

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

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