Posted March 22, 201411 yr I'm a bit new to coding with Minecraft Forge and want to add a shapeless crafting recipe for grass using vines and dirt, and the grass isn't appearing when I put a vine and dirt in, and my code isn't giving any errors telling what's wrong, so what IS wrong? package com.budboy.betterfishing; import com.budboy.betterfishing.Proxy.ProxyCommon; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = BetterFishing.MODID, version = BetterFishing.VERSION, name =BetterFishing.MOD_NAME) public class BetterFishing { public static final String MOD_NAME = "Better Fishing"; public static final String MODID = "BF"; public static final String VERSION = "0.0.1"; @Instance(value = MODID) public static BetterFishing instance; @SidedProxy(clientSide = "com.budboy.betterfishing.Proxy.ProxyClient", serverSide = "com.budboy.betterfishing.proxy.proxyCommon") public static ProxyCommon proxy; @EventHandler public void init(FMLInitializationEvent event) { GameRegistry.addShapelessRecipe(new ItemStack(Blocks.grass), Blocks.vine, 1, Blocks.dirt, 1); } @EventHandler public void load(FMLInitializationEvent event){ proxy.registerRenderers(); { } } } Proxy Common Code: package com.budboy.betterfishing.Proxy; public class ProxyCommon { public void registerRenderers(){ } } Proxy Client Code: package com.budboy.betterfishing.Proxy; public class ProxyClient extends ProxyCommon { @Override public void registerRenderers(){ } }
March 22, 201411 yr Author Still didn't work, here's new code: package com.budboy.betterfishing; import com.budboy.betterfishing.Proxy.ProxyCommon; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = BetterFishing.MODID, version = BetterFishing.VERSION, name =BetterFishing.MOD_NAME) public class BetterFishing { public static final String MOD_NAME = "Better Fishing"; public static final String MODID = "BF"; public static final String VERSION = "0.0.1"; @Instance(value = MODID) public static BetterFishing instance; @SidedProxy(clientSide = "com.budboy.betterfishing.Proxy.ProxyClient", serverSide = "com.budboy.betterfishing.proxy.proxyCommon") public static ProxyCommon proxy; @EventHandler public void init(FMLInitializationEvent event) { GameRegistry.addShapelessRecipe(new ItemStack(Blocks.grass), Blocks.vine, Blocks.dirt); } @EventHandler public void load(FMLInitializationEvent event){ proxy.registerRenderers(); { } } }
March 22, 201411 yr Author It's now showing an error at the line: proxy.registerRenderers(); How do I fix it?
March 23, 201411 yr Author I got it working! Just had to rewrite my code a bit. package com.budboy.betterfishing; import com.budboy.betterfishing.Proxy.ProxyCommon; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.*; import cpw.mods.fml.common.Mod.*; import cpw.mods.fml.common.event.*; import cpw.mods.fml.common.registry.*; @Mod(modid = BetterFishing.MODID, version = BetterFishing.VERSION) public class BetterFishing { public static final String MODID = "tutorial"; public static final String VERSION = "1.0"; @Instance(value=MODID) public static BetterFishing instance; @SidedProxy(clientSide = "com.budboy.betterfishing.Proxy.ProxyClient", serverSide = "com.budboy.betterfishing.Proxy.ProxyCommon") public static ProxyCommon proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { GameRegistry.addRecipe(new ItemStack(Blocks.obsidian), new Object[]{ "AAA", "AAA", "AAA", 'A', Items.cookie }); } public void load(FMLPreInitializationEvent event) { } @EventHandler public void init(FMLInitializationEvent event) { } public void load(FMLInitializationEvent event) { proxy.registerRenderers(); { } } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } Thanks everyone for your help to this modding newb.
March 23, 201411 yr May i clean this code? its kinda annoying me Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods
March 24, 201411 yr what are all these methods called "load" supposed to be for, besides convoluting your code? -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
March 24, 201411 yr package com.budboy.betterfishing; import com.budboy.betterfishing.Proxy.ProxyCommon; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.*; import cpw.mods.fml.common.Mod.*; import cpw.mods.fml.common.event.*; import cpw.mods.fml.common.registry.*; @Mod(modid = BetterFishing.MODID, version = BetterFishing.VERSION, name = BetterFishing.NAME) public class BetterFishing { public static final String MODID = "betterFishing", VERSION = "1.0", NAME = "Better Fishing"; @Instance(MODID) public static BetterFishing instance; @SidedProxy(clientSide = "com.budboy.betterfishing.Proxy.ProxyClient", serverSide = "com.budboy.betterfishing.Proxy.ProxyCommon") public static ProxyCommon proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { proxy.registerRenderers(); addRecipes(); } @EventHandler public void init(FMLInitializationEvent event){ } @EventHandler public void postInit(FMLPostInitializationEvent event) { } public void addRecipes(){ GameRegistry.addRecipe(new ItemStack(Blocks.obsidian), new Object[]{"AAA", "AAA", "AAA", 'A', Items.cookie}); } } Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.