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Posted

Hello. I know what your thinking. "OH not another one of these"

I just want to know if such a thing sounds acceptable. I dont expect forge to implement it ever.

 

What if there was a way for a server to send a LIST of mods to a forgeclient, and then the client synced those mods, but not by downloading from the server itself, but from some official mod website/database that is hosted by forgedevs or something? Wouldnt that remove any security issues involved with server to client mod sync?

 

I just wanted to get that idea out of my system x3 Also dont know if this technically counts as a suggestion.

Just want to know if the idea is plausible or utterly rediculous thanks~.

Falls under the same category as getting them from the server themselves.

There is A LOT to consider with this.

Main thig right now is feasibility, All modding is done pre-game. And done statically. Loading of mods after the game has started, and god forbid unloading would be a PITA.

However, with 1.7's extended server query data, FML DOES send the list of mods to the client before the client connects.

It's be in a launcher/installer preview to manage the server list and see what mods are required by the server.

But, its not just mods that are the issue, its specific configurations for those mods.

 

Basically, the flat answer is, until Mojang gets there official system out, it's not going to happen in Forge.

There are launchers and other systems out there that do what you want.

But it will NOT happen in Forge for many many reasons.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

Ah so its not just security reasons got it.

Glad to know that such support is seeping out the seems of minecraft. But just not enough for it to be useable :3

 

Thanks alot for replying so quickly~ no i can put my thoughts to rest x3

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