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[Solved] [1.7.4] Item positioning and Particle Questions???~~


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Posted

Hi again,

 

2 questions-

 

1. I found code for creating my own particle effects, and i tried it out. Whenever it's supposed to spawn, it instead crashes. It may be out of date, idk.

 

this is what i have:

 

 

public class BreakingBadParticleEffects {
    private static Minecraft mc = Minecraft.getMinecraft();
    private static World theWorld = mc.theWorld;

    public static EntityFX spawnParticle(String particleName, double par2, double par4, double par6, double par8, double par10, double par12) {
        if (mc != null && mc.renderViewEntity != null && mc.effectRenderer != null) {
            int var14 = mc.gameSettings.particleSetting;

            if (var14 == 1 && theWorld.rand.nextInt(3) == 0) {
                var14 = 2;
            }

            double var15 = mc.renderViewEntity.posX - par2;
            double var17 = mc.renderViewEntity.posY - par4;
            double var19 = mc.renderViewEntity.posZ - par6;
            EntityFX var21 = null;
            double var22 = 16.0D;

            if (var15 * var15 + var17 * var17 + var19 * var19 > var22 * var22) {
                return null;
            }
            else if (var14 > 1) {
                return null;
            }
            else {
                if (particleName.equals("Red Phosphorus")) {
                    var21 = new RedPhosphorousFX(theWorld, par2, par4, par6, (float) par8, (float) par10, (float) par12, 2F);
                }


                mc.effectRenderer.addEffect((EntityFX) var21);
                return (EntityFX) var21;
            }
        }
        return null;
    }
}

 

 

 

@SideOnly(Side.CLIENT)
public class RedPhosphorousFX extends EntityFX {
    float smokeParticleScale;
    private static final String __OBFID = "CL_00000924";

    public RedPhosphorousFX(World world, double x, double y, double z, double motionX, double motionY, double motionZ) {
        this(world, x, y, z, motionX, motionY, motionZ, 1.0F);
    }

    public RedPhosphorousFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) {
        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
        this.motionX *= 0.10000000149011612D;
        this.motionY *= 0.10000000149011612D;
        this.motionZ *= 0.10000000149011612D;
        this.motionX += par8;
        this.motionY += par10;
        this.motionZ += par12;
        this.particleRed = 169F;
        this.particleGreen = 0F;
        this.particleBlue = 0F;
        this.particleScale *= 0.75F;
        this.particleScale *= par14;
        this.smokeParticleScale = this.particleScale;
        this.particleMaxAge = (int) (8.0D / (Math.random() * 0.8D + 0.2D));
        this.particleMaxAge = (int) ((float) this.particleMaxAge * par14);
        this.noClip = false;
    }

    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {
        float f6 = ((float) this.particleAge + par2) / (float) this.particleMaxAge * 32.0F;

        if (f6 < 0.0F) {
            f6 = 0.0F;
        }

        if (f6 > 1.0F) {
            f6 = 1.0F;
        }

        this.particleScale = this.smokeParticleScale * f6;
        super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate() {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;

        if (this.particleAge++ >= this.particleMaxAge) {
            this.setDead();
        }

        this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
        this.motionY += 0.004D;
        this.moveEntity(this.motionX, this.motionY, this.motionZ);

        if (this.posY == this.prevPosY) {
            this.motionX *= 1.1D;
            this.motionZ *= 1.1D;
        }

        this.motionX *= 0.9599999785423279D;
        this.motionY *= 0.9599999785423279D;
        this.motionZ *= 0.9599999785423279D;

        if (this.onGround) {
            this.motionX *= 0.699999988079071D;
            this.motionZ *= 0.699999988079071D;
        }
    }
}

 

 

and my code for spawning it in:

BreakingBadParticleEffects.spawnParticle("Red Phosphorous", x, y, z, 1, 1, 1);

(i'm not sure what the 1, 1, 1 does, btw)

 

 

2. Also, would there be a way to track the position of an item so that, in this case, releases particles when dropped into fire by the player?

 

(On a side note, any good tutorials for structure generation?)

Thanks!

-Pandassaurus

Posted

Crash report / logs?

Also make sure you call the spawnParticle method client-side only

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Hi,

I made the code client side only (by adding @SideOnly(Side.CLIENT) to the top of the method)

 

java.lang.NullPointerException: Ticking player
at net.minecraft.client.particle.EffectRenderer.addEffect(EffectRenderer.java:59)
at com.pandassaurus.breakingbad.BreakingBadParticleEffects.spawnParticle(BreakingBadParticleEffects.java:45)
at com.pandassaurus.breakingbad.item.other.RedPhosphorous.onUpdate(RedPhosphorous.java:25)
at net.minecraft.item.ItemStack.updateAnimation(ItemStack.java:468)
at net.minecraft.entity.player.InventoryPlayer.decrementAnimations(InventoryPlayer.java:357)
at net.minecraft.entity.player.EntityPlayer.onLivingUpdate(EntityPlayer.java:643)
at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:1856)
at net.minecraft.entity.player.EntityPlayer.onUpdate(EntityPlayer.java:360)
at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity(EntityPlayerMP.java:363)
at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:334)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.processPacket(C03PacketPlayer.java:218)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:242)
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:190)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:762)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:650)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:120)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:528)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:787)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.minecraft.client.particle.EffectRenderer.addEffect(EffectRenderer.java:59)
at com.pandassaurus.breakingbad.BreakingBadParticleEffects.spawnParticle(BreakingBadParticleEffects.java:45)
at com.pandassaurus.breakingbad.item.other.RedPhosphorous.onUpdate(RedPhosphorous.java:25)
at net.minecraft.item.ItemStack.updateAnimation(ItemStack.java:468)
at net.minecraft.entity.player.InventoryPlayer.decrementAnimations(InventoryPlayer.java:357)
at net.minecraft.entity.player.EntityPlayer.onLivingUpdate(EntityPlayer.java:643)
at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:1856)
at net.minecraft.entity.player.EntityPlayer.onUpdate(EntityPlayer.java:360)

-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 392
Entity Name: ForgeDevName
Entity's Exact location: -1029.60, 9.00, 234.70
Entity's Block location: World: (-1030,9,234), Chunk: (at 10,0,10 in -65,14; contains blocks -1040,0,224 to -1025,255,239), Region: (-3,0; contains chunks -96,0 to -65,31, blocks -1536,0,0 to -1025,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity(EntityPlayerMP.java:363)
at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:334)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.processPacket(C03PacketPlayer.java:218)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:242)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@36fb39f6
Stacktrace:
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:190)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:762)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:650)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:120)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:528)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:787)

 

 

 

two of the error lines are pointing to this code:

mc.effectRenderer.addEffect((EntityFX) var21);

BreakingBadParticleEffects.spawnParticle("Red Phosphorous", x, y + 0.5, z, 1, 1, 1);

 

 

 

thanks,

-Pandassaurus

Posted

I'm very interested in tracking items position in your hand.  I've tried to do this and could figure it out.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

All items turn into EntityItems when dropped; you can have your special item return a custom EntityItem (read "SomeClass extends EntityItem"). Just like every other entity, EntityItem has its onUpdate method called every tick, so you can then use to check for fire and spawn particles based on its current position and motion.

 

Method in Item class:

/**
     * This function should return a new entity to replace the dropped item.
     * Returning null here will not kill the EntityItem and will leave it to function normally.
     * Called when the item it placed in a world.
     *
     * @param world The world object
     * @param location The EntityItem object, useful for getting the position of the entity
     * @param itemstack The current item stack
     * @return A new Entity object to spawn or null
     */
    public Entity createEntity(World world, Entity location, ItemStack itemstack)
    {
        return null;
    }

 

Basically you spawn your custom EntityItem class at the same location and with the same ItemStack as the original EntityItem (somewhat poorly named as "location"), making sure to kill the original EntityItem so you don't end up spawning two.

Posted

@coolAlias that won't work, because custom EntityItems only spawn on the server if I remember correctly. But there is onEntityItemUpdate in the Item class which get's called on both sides when the EntityItem gets ticked.

I haven't personally tried it with EntityItem, but I thought every subclass of Entity has a client-side version that spawns and gets updates client-side - this is how arrows and such spawn particles when critical; are EntityItems an exception to this?

 

Though the method you mentioned will do the trick without creating a new class, so that's a better solution anyway :P

Posted

You are totally right. What I meant though was that if you have a custom EntityItem class as you suggested, that class will only be used on the server, the client still uses the vanilla EntityItem class.

This is really interesting. So why is it that other custom entities then have the correct class on the client side? Would it work if the custom EntityItem was registered as a mod entity, like custom mobs, projectiles, etc? Or is there something else at work here?

Posted

Not sure exactly. It's probably related to how custom EntityItems are handled (look at ForgeInternalHandler). I just noticed it while I was working on an Item of mine and wondered, why I wouldn't get particles :D

 

I don't know about you, but I tested that for my custom EntityItem (put a println inside the onUpdate method and let it print out if the world is remote) and the console got spammed with both, true and false lines

2014-04-10 18:07:22 [information] [sTDOUT] true
2014-04-10 18:07:22 [information] [sTDOUT] true
2014-04-10 18:07:22 [information] [sTDOUT] false
2014-04-10 18:07:22 [information] [sTDOUT] true
2014-04-10 18:07:22 [information] [sTDOUT] false
2014-04-10 18:07:22 [information] [sTDOUT] true
2014-04-10 18:07:22 [information] [sTDOUT] false
... and so on

 

How do you spawn / register your EntityItems?

I register them the way all other regular entities are registered (w/o the renderer)

Here, have a look:

 

EntityItem class

https://github.com/SanAndreasP/EnderStuffPlus/blob/code-cleanup/java/sanandreasp/mods/EnderStuffPlus/entity/item/EntityItemTantal.java

 

Entity Registry class

https://github.com/SanAndreasP/EnderStuffPlus/blob/code-cleanup/java/sanandreasp/mods/EnderStuffPlus/registry/ModEntityRegistry.java#L56

 

Event class (where it gets spawned)

https://github.com/SanAndreasP/EnderStuffPlus/blob/code-cleanup/java/sanandreasp/mods/EnderStuffPlus/registry/event/EntityJoinWorldEventInst.java

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

I've done the custom entity item and made it work client side before.

 

Any idea on how to find position of a part of your custom item while still in your hand?

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

I've done the custom entity item and made it work client side before.

 

Any idea on how to find position of a part of your custom item while still in your hand?

 

You mean with "holding in your hand" that the item is held by the player / held by a mob?

If so, the EntityItem is not responsible for this

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Exactly.  I made a custom weapon and I wanted to have particle effects in it.  Essentially, a flame in the middle of a sceptre.  However, I couldn't figure out how to find its coordinates. 

 

I ended up doing something cheesy and putting a few colored blocks in the middle of the sceptre and moving them around to sorta look like fire.

 

I would much rather have it drip flames particles though.  In order to do that, I need to know where the head of the sceptre is at.

 

Sorry, if this is slightly off topic, but it was one of the original questions he asked in this thread (or at least I thought it was when I joined in).

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

I don't know about you, but I tested that for my custom EntityItem (put a println inside the onUpdate method and let it print out if the world is remote) and the console got spammed with both, true and false lines

Excellent report there, SanAndreasP. Seems like registering the entity is required for it to spawn correctly on the client side, then, like all other entities. Thanks for sharing!

 

Exactly.  I made a custom weapon and I wanted to have particle effects in it.  Essentially, a flame in the middle of a sceptre.  However, I couldn't figure out how to find its coordinates. 

 

I ended up doing something cheesy and putting a few colored blocks in the middle of the sceptre and moving them around to sorta look like fire.

 

I would much rather have it drip flames particles though.  In order to do that, I need to know where the head of the sceptre is at.

 

Sorry, if this is slightly off topic, but it was one of the original questions he asked in this thread (or at least I thought it was when I joined in).

Ah, I thought the OP meant when the item was dropped, not while held in the player's hand. While held in the player's hand, you can spawn particles using the Item onUpdate method; the last parameter is true when the item is held.

 

Since you know that the item is in the player's hand, you can use the player's position as the base for spawning whatever particles you want, and play around with the position and motion until it looks right; if it's important to have the particles trail the item's swing motion, you can get the swing progress from the player as well (note this stuff should all be client-side only).

 

If you want other players to be able to see the particles, too, you will have to figure out a way of sending a packet to nearby players with the appropriate information. One way I did this was to create an interface for Items that can spawn particles, and a custom packet that calls that method with the information provided:

 

Interface:

https://github.com/coolAlias/ZeldaSwordSkills-1.6.4/blob/master/src/main/java/zeldaswordskills/item/ISpawnParticles.java

 

Packet:

https://github.com/coolAlias/ZeldaSwordSkills-1.6.4/blob/master/src/main/java/zeldaswordskills/network/PacketISpawnParticles.java

 

You could easily adapt that to include swing progress or other information you may need.

Posted

Hi,

Sorry I was gone recently so i couldn't respond, but I ended up using the onEntityItemUpdate() method. It worked perfectly for my needs. Just have one question. Is there a way to make it spawn multiple particles at different times and places over a short period of time?(kind of like a cloud of smoke or even  a constant flow of particles for a short period of time) Keep in mind that the item falls into fire, burning the item, so as far as i know, you can't really spawn particles on the item.

 

thanks to everyone for all the help!

-Pandassaurus

 

Posted

Yes just make an iterator around the particle spawn and have it cover a range of x,y,z either systematically or with a random number generator inside certain bounds.  I use this to make a large fireball move through the air.

Long time Bukkit & Forge Programmer

Happy to try and help

  • 2 weeks later...
Posted

This isn't exact code as I'm on my phone, but you should be able to get it.

 

Double radius = 2.0d.  Specify how far out

 

for loop for as many particles per iteration you want.  I it's per tick, Ild keep it low

 

double x_shift = random.nextfloat() * 2 * radius + ( posX - radius)

 

Do same for y and z.  Except for y need to add Hal the height if your entity as well or it won't be centered

 

The spawn an entityfx of flame at your new shift coords

 

 

Play with it until it looks right.

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Hi,

Thanks! That seemed to work.

 

For anyone who wanted to see how I did it:

 

@Override
    public boolean onEntityItemUpdate(EntityItem entityItem) {
        if (entityItem.worldObj.getBlock((int) entityItem.posX, (int) entityItem.posY, (int) entityItem.posZ) == Blocks.lava ||
                entityItem.worldObj.getBlock((int) entityItem.posX, (int) entityItem.posY - 1, (int) entityItem.posZ) == Blocks.lava) {

            double radius = 1;
            for (int i = 0; i < 100; i++) {
                double x_shift = random.nextFloat() * 2 * radius + (entityItem.posX - radius);
                double y_shift = random.nextFloat() * 2 * radius + (entityItem.posY - radius) + .5;
                double z_shift = random.nextFloat() * 2 * radius + (entityItem.posZ - radius);
                BreakingBadParticleEffects.spawnParticle("Red Phosphorous", x_shift, y_shift, z_shift, 0, 0.1, 0);
            }
        }
        return super.onEntityItemUpdate(entityItem);
    }

 

 

 

thanks a lot for the help!

-Pandassaurus

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Item Lag Fix[Forge/Fabric] (by someaddon) Tectonic (by Apollo) Saturn (by AbdElAziz333) Searchables (by Jaredlll08) Inventory HUD+ (by dmitrylovin) Moonlight Lib (by MehVahdJukaar) Explorify – Dungeons & Structures (by bebebea_loste) Placebo (by Shadows_of_Fire) Overflowing Bars [Forge & Fabric] (by Fuzs) Citadel (by sbom_xela) Alex's Mobs - Naturalist Compat (by Kanadeyoru) Forge CIT (by tfarecnim) Create (by simibubi) Starlight (Forge) (by Spottedleaf) [ETF] Entity Texture Features - [Fabric & Forge] (by Traben) Advanced Chimneys (by EnderLanky) Corn Delight[Forge] (by sz0999312) Trials Chambers [1.20.1 Backport] (by Jusey1z) MVS - Moog's Voyager Structures (by finndog_123) Macaw's Paintings (by sketch_macaw) Alternate Current (by SpaceWalkerRS) Hopo Better Ruined Portals (Fabric/Forge/NeoForge) (by hoponopono) Alex's Delight (by Baisylia) Macaw's Biomes O' Plenty (by Samlegamer_) Resourceful Lib (by ThatGravyBoat) FindMe (by Buuz135) Macaw's Bridges (by sketch_macaw) YUNG's Better Witch Huts (Forge) (by YUNGNICKYOUNG) MNS - Moog's Nether Structures (by finndog_123) Mowzie's Mobs (by bobmowzie) FastWorkbench (by Shadows_of_Fire) Transparent (by Trikzon) Artifacts (by ochotonida) Passable Foliage 🌳 (Neo/Forge) (by Snownee) Supplementaries (by MehVahdJukaar) Atmospheric (by TeamAbnormals) Alex's Caves (by sbom_xela) Alex's Caves Delight (by FixerLink1) Ocean's Delight (by scouter567) Brute force Rendering Culling (by RogoShum) fix GPU memory leak[Forge/Fabric] (by someaddon) Burnt: Better Vanilla Fire (by pxlbnk) YDM's Weapon Master (by YourDailyModderx) Curios Compat Layer for Accessories (by Blodhgarm) MES - Moog's End Structures (by finndog_123) Pale Garden and Creaking (by MinoBanana) YUNG's Better Jungle Temples (Forge) (by YUNGNICKYOUNG) AddonsLib (by Samlegamer_) Athena (by CodexAdrian) MakeUp - Ultra Fast | Shaders (by XavierFST) Xaero's Minimap (by xaero96) Macaw's Trapdoors (by sketch_macaw) Translocators 1.8.+ (by covers1624) Additional Structures (by XxRexRaptorxX) AI Improvements (by QueenOfMissiles) Autochef's Delight (by Snownee) Iron Furnaces (by XenoMustache) Iris/Oculus & GeckoLib Compat (by ElocinDev) Connectivity (by someaddon) Easy Magic [Forge & Fabric] (by Fuzs) Blueprint (by TeamAbnormals) VillagersPlus (FORGE) (by finallion_13) Panda's Falling Tree's (by ThePandaOliver) Xaero's Minimap & World Map - Waystones Compatibility [Forge] (by ArcaneAlloy) ServerCore (by Wesley8081) MrCrayfish's Furniture Mod: Refurbished (by MrCrayfish) Just Enough Items (JEI) (by mezz) Farmer's Delight (by vectorwing) Old fisherman swamp house (by SuperWarioModTeam) YUNG's Better Nether Fortresses (Forge) (by YUNGNICKYOUNG) Lithostitched (by Apollo) FastFurnace (by Shadows_of_Fire) DrDestens MCShaders (by DrDesten) Server Performance - Smooth Chunk Save[Forge/Fabric] (by someaddon) Noisium (by Steveplays28) Puzzles Lib [Forge & Fabric] (by Fuzs) YUNG's Bridges (Forge) (by YUNGNICKYOUNG) Alex's Mobs (by sbom_xela) Regions Unexplored (forge/fabric) (by UHQ_GAMES) Architectury API (by shedaniel) Radium Reforged (by Asek3) Separated Leaves (by LarsMans) CullLessLeaves Reforged (Unofficial) (by ccr4ft3r) Just Enough Effect Descriptions (JEED) (by MehVahdJukaar) FastBoot (by dnlayu) Framework (by MrCrayfish) Chipped (by terrariumearth) MSS - Moog's Soaring Structures (by finndog_123) GeckoLib (by Gecko) CB Multipart (by covers1624) GlitchCore (by TheAdubbz) Realm RPG: Fallen Adventurers (by nocubeyt) Zume (by Nolij) Library Ferret - Forge (by jtl_elisa) Recipe Essentials[Forge/Fabric] (by someaddon) Macaw's Stairs (by sketch_macaw) Accessories (by Blodhgarm) What Are They Up To (Watut) (by Corosus) GroovyModLoader (GML) (by matyrobbrt) Fruits Delight (by lcy0x1) Just Enough Breeding (JEBr) (by Christofmeg) Farmer's Respite (by lumpazl) YUNG's API (Forge) (by YUNGNICKYOUNG) Underground Villages (by Mrbysco) Easy Anvils [Forge & Fabric] (by Fuzs) Cupboard (by someaddon) Diagonal Walls (by Fuzs) Large Ore Deposits (by EnderLanky) More Axolotl Variants Mod (by AkashiiKun69) Zeta (by Vazkii) TerraBlender (Forge) (by TheAdubbz) Biomes O' Plenty (by Forstride) Bocchium (by pOtAto__bOy) FramedBlocks (by XFactHD) Patchouli (by Vazkii) Quark Delight (by nocubeyt) Just Enough Resources (JER) (by way2muchnoise) Amendments (by plantspookable) Simple Hats (by fonnymunkey) Oculus (by Asek3) OpenBlocks Elevator (by vsngarcia) YUNG's Better Mineshafts (Forge) (by YUNGNICKYOUNG) Skin Layers 3D (Fabric/Forge) (by tr7zw) Mouse Tweaks (by YaLTeR) YUNG's Extras (Forge) (by YUNGNICKYOUNG)
    • After removing shieldexpansion it wont let me join the server because it's included in the server's modpack. is there a way to bypass that?  
    • Getting this, been trying to comb thru but cant seem to find the error... [13:11:35] [main/INFO]: Loading 169 mods:     - ad_astra 1.15.19     - ae2 15.3.3     - aether 1.20.1-1.5.2-neoforge         |-- cumulus_menus 1.20.1-1.0.1-neoforge         \-- nitrogen_internals 1.20.1-1.0.12-neoforge     - aiimprovements 0.5.2     - alexsmobs 1.22.9     - almostunified 1.20.1-0.9.4     - appleskin 2.5.1+mc1.20.1     - architectury 9.2.14     - athena 3.1.2     - bellsandwhistles 0.4.3-1.20.x     - betterchunkloading 1.20.1-5.3     - betterdeserttemples 1.20-Forge-3.0.3     - betterdungeons 1.20-Forge-4.0.4     - betterendisland 1.20-Forge-2.0.6     - betterfortresses 1.20-Forge-2.0.6     - betterjungletemples 1.20-Forge-2.0.5     - bettermineshafts 1.20-Forge-4.0.4     - betteroceanmonuments 1.20-Forge-3.0.4     - betterstrongholds 1.20-Forge-4.0.3     - bettervillage 3.2.0     - betterwitchhuts 1.20-Forge-3.0.3     - bookshelf 20.2.13     - botanypots 13.0.40     - botarium 2.3.4     - canary 0.3.3     - carryon 2.1.2.7     - cgm 1.4.18     - chipped 3.0.7     - chunkloaders 1.2.8a     - citadel 2.6.1     - cofh_core 11.0.2     - comforts 6.4.0+1.20.1         \-- spectrelib 0.13.15+1.20.1     - copycats 2.2.0+mc.1.20.1-forge     - corpse 1.20.1-1.0.20     - create 0.5.1.j         \-- flywheel 0.6.11-13     - create_better_motors 1.1.0     - create_bic_bit 0.0.86     - create_central_kitchen 1.3.12         \-- create_dragon_lib 1.4.3     - create_confectionery 1.1.0     - create_connected 0.9.4-mc1.20.1     - create_copper_and_zinc 1.6.0     - create_crush_everything 1.0.2     - create_dd 0.1b.Release-Early-Dev     - create_enchantment_industry 1.2.9.d     - create_eureka 1.0.0+forge-1.20.1     - create_extra_casing 0.0.2     - create_factory 0.4b-1.20.1     - create_ltab_f 2.5.0     - create_mechanical_extruder 1.20.1-1.6.3.j-55     - create_new_age 1.1.2     - create_pillagers_arise 116.26.     - create_power_loader 1.5.0-mc1.20.1     - create_questing 1.0.0     - create_sa 2.0.8     - create_ultimate_factory 1.9.0     - createaddoncompatibility 0.2.2b     - createbigcannons 5.8.2         \-- ritchiesprojectilelib 2.0.0-dev+mc.1.20.1-forge-build.182     - createcasing 1.20.1-1.6.2-fix1     - createdieselgenerators 1.20.1-1.2i     - createloveandwar 0.4-1.20.1     - createmobeggs 2.0.1     - createoreexcavation 1.5.3     - createutilities 0.3.0+1.20.1     - crittersandcompanions 2.2.2     - crystal_clear 2.1-Beta     - cupboard 1.20.1-2.7     - curios 5.11.1+1.20.1     - diagonalfences 8.1.5         \-- diagonalblocks 8.0.6     - domum_ornamentum 1.20.1-1.0.284-snapshot     - duckling 3.0.0     - dungeons_arise 2.1.58-1.20.x     - dungeons_arise_seven_seas 1.0.2     - extendedgears 2.1.1-1.20.1-0.5.1.f-forge     - fallingleaves 2.1.0     - fallingtree 4.3.4     - farmersdelight 1.20.1-1.2.7     - fastasyncworldsave 1.20.1-2.3     - ferritecore 6.0.1     - flansmod 0.4         \-- flansphysics 0.4     - forge 47.3.0     - framedblocks 9.3.1     - framework 0.7.12     - ftblibrary 2001.2.9     - ftbquests 2001.4.11     - ftbteams 2001.3.1     - ftbxmodcompat 2.1.2     - fusion 1.2.4     - garnished 2.0.7     - geckolib 4.7     - goblintraders 1.9.3     - gpumemleakfix 1.20.1-1.8     - handcrafted 3.0.6     - interiors 0.5.6     - irisflw 1.1.2     - jade 11.12.3+forge     - jei 15.20.0.106     - kitchen_grow 0.1-1.20.1     - kotlinforforge 4.11.0     - leaky 1.20.1-2.1     - libraryferret 4.0.0     - lmft 1.0.4+1.20.1     - minecraft 1.20.1     - missions 0.4.2     - modernfix 5.20.2+mc1.20.1         \-- mixinextras 0.4.1     - moderntrainparts 0.1.7-forge-mc1.20.1-cr0.5.1.f     - molten_vents 2.0.9     - moonlight 1.20-2.13.62     - moped 1.0.0     - mr_warp_portals 1.4.0     - necronomicon 1.6.0     - numismatics 1.0.7+forge-mc1.20.1     - oculus 1.8.0     - puzzleslib 8.1.25         \-- puzzlesaccessapi 8.0.7     - quark 4.0-460     - railways 1.6.7+forge-mc1.20.1     - rechiseled 1.1.6     - rechiseledcreate 1.0.2     - resourcefulconfig 2.1.2     - resourcefullib 2.1.29     - ribbits 1.20.1-Forge-3.0.4     - rightclickharvest 3.2.3+1.20.1-forge     - simpleclouds 0.6.3+1.20.1-forge         \-- crackerslib 1.20.1-0.4.4     - skinlayers3d 1.7.4     - smoothchunk 1.20.1-4.0     - sophisticatedbackpacks 3.23.4.1196     - sophisticatedcore 1.2.9.867     - storagedrawers 12.9.13     - supermartijn642configlib 1.1.8     - supermartijn642corelib 1.1.18     - supplementaries 1.20-3.1.13         \-- mixinsquared 0.1.1     - tectonic 2.4.1     - terrablender 3.0.1.7     - terralith 2.5.4     - tfmg 0.9.3-1.20.1     - thermal_cultivation 11.0.1     - thermal_dynamics 11.0.1     - thermal_expansion 11.0.1     - thermal_foundation 11.0.6         \-- thermal 11.0.6     - thermal_innovation 11.0.1     - thermal_integration 11.0.1     - torchmaster 20.1.9     - trackwork 1.1.1b     - trashcans 1.0.18b     - travelersbackpack 9.1.16     - twilightforest 4.3.2508     - valkyrienskies 2.3.0-beta.5         \-- cloth_config 11.1.106     - vinery 1.4.38     - vs_clockwork 1.20.1-0.1.16-forge-b3b22e39fe     - vs_eureka 1.5.1-beta.3     - worldedit 7.2.15+6463-5ca4dff     - xaerominimap 25.0.0     - xaeroworldmap 1.39.2     - yungsapi 1.20-Forge-4.0.6     - yungsbridges 1.20-Forge-4.0.3     - yungsextras 1.20-Forge-4.0.3     - zeta 1.0-24 [13:11:35] [main/WARN]: Reference map 'create_eureka-common-refmap.json' for create_eureka-common.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'eureka-1201-forge-refmap.json' for vs_eureka.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'createmechanicalextruder.refmap.json' for create_mechanical_extruder.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'mixins.trackwork.refmap.json' for trackwork.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'tfmg.refmap.json' for tfmg.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:35] [main/WARN]: Reference map 'Create_The_Kitchen_Must_Grow.refmap.json' for kitchen_grow.mixins.json could not be read. If this is a development environment you can ignore this message [13:11:36] [main/WARN]: Error loading class: mekanism/client/render/entity/RenderFlame (java.lang.ClassNotFoundException: mekanism.client.render.entity.RenderFlame) [13:11:36] [main/WARN]: Error loading class: mekanism/client/render/armor/MekaSuitArmor (java.lang.ClassNotFoundException: mekanism.client.render.armor.MekaSuitArmor) [13:11:36] [main/WARN]: Error loading class: xyz/przemyk/simpleplanes/upgrades/shooter/ShooterUpgrade (java.lang.ClassNotFoundException: xyz.przemyk.simpleplanes.upgrades.shooter.ShooterUpgrade) [13:11:36] [main/WARN]: @Mixin target xyz.przemyk.simpleplanes.upgrades.shooter.ShooterUpgrade was not found cgm.mixins.json:common.simpleplanes.ShooterUpgradeMixin [13:11:36] [main/WARN]: Error loading class: com/jamieswhiteshirt/reachentityattributes/ReachEntityAttributes (java.lang.ClassNotFoundException: com.jamieswhiteshirt.reachentityattributes.ReachEntityAttributes) [13:11:36] [main/WARN]: Error loading class: com/sonicether/soundphysics/SoundPhysics (java.lang.ClassNotFoundException: com.sonicether.soundphysics.SoundPhysics) [13:11:36] [main/WARN]: Error loading class: blusunrize/immersiveengineering/common/gui/BlockEntityInventory (java.lang.ClassNotFoundException: blusunrize.immersiveengineering.common.gui.BlockEntityInventory) [13:11:36] [main/WARN]: Error loading class: net/dries007/tfc/world/TFCChunkGenerator (java.lang.ClassNotFoundException: net.dries007.tfc.world.TFCChunkGenerator) [13:11:36] [main/WARN]: Error loading class: cofh/core/block/entity/TileCoFH (java.lang.ClassNotFoundException: cofh.core.block.entity.TileCoFH) [13:11:36] [main/WARN]: Error loading class: li/cil/tis3d/common/entity/InfraredPacketEntity (java.lang.ClassNotFoundException: li.cil.tis3d.common.entity.InfraredPacketEntity) [13:11:36] [main/WARN]: Error loading class: me/desht/modularrouters/container/RouterMenu (java.lang.ClassNotFoundException: me.desht.modularrouters.container.RouterMenu) [13:11:36] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/RenderSectionManager (java.lang.ClassNotFoundException: me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager) [13:11:36] [main/WARN]: @Mixin target me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager was not found valkyrienskies-forge.mixins.json:compat.sodium.MixinRenderSectionManager [13:11:36] [main/WARN]: Error loading class: li/cil/tis3d/client/renderer/block/entity/CasingBlockEntityRenderer (java.lang.ClassNotFoundException: li.cil.tis3d.client.renderer.block.entity.CasingBlockEntityRenderer) [13:11:36] [main/WARN]: Error loading class: li/cil/tis3d/client/renderer/RenderContextImpl (java.lang.ClassNotFoundException: li.cil.tis3d.client.renderer.RenderContextImpl) [13:11:37] [main/WARN]: Error loading class: me/jellysquid/mods/lithium/common/ai/pathing/PathNodeDefaults (java.lang.ClassNotFoundException: me.jellysquid.mods.lithium.common.ai.pathing.PathNodeDefaults) [13:11:37] [main/WARN]: Error loading class: noobanidus/mods/lootr/config/ConfigManager (java.lang.ClassNotFoundException: noobanidus.mods.lootr.config.ConfigManager) [13:11:37] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/compile/pipeline/FluidRenderer (java.lang.ClassNotFoundException: me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.FluidRenderer) [13:11:37] [main/WARN]: Error loading class: net/raphimc/immediatelyfast/feature/map_atlas_generation/MapAtlasTexture (java.lang.ClassNotFoundException: net.raphimc.immediatelyfast.feature.map_atlas_generation.MapAtlasTexture) [13:11:37] [main/WARN]: Error loading class: dan200/computercraft/shared/integration/MoreRedIntegration (java.lang.ClassNotFoundException: dan200.computercraft.shared.integration.MoreRedIntegration) [13:11:37] [main/WARN]: @Mixin target dan200.computercraft.shared.integration.MoreRedIntegration was not found create_central_kitchen.mixins.json:common.computercraft.MoreRedIntegrationMixin [13:11:37] [main/WARN]: Error loading class: com/sammy/minersdelight/content/block/copper_pot/CopperPotBlockEntity (java.lang.ClassNotFoundException: com.sammy.minersdelight.content.block.copper_pot.CopperPotBlockEntity) [13:11:37] [main/WARN]: @Mixin target com.sammy.minersdelight.content.block.copper_pot.CopperPotBlockEntity was not found create_central_kitchen.mixins.json:common.minersdelight.CopperPotBlockEntityMixin [13:11:37] [main/WARN]: Error loading class: com/sammy/minersdelight/content/block/sticky_basket/StickyBasketBlockEntity (java.lang.ClassNotFoundException: com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity) [13:11:37] [main/WARN]: @Mixin target com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity was not found create_central_kitchen.mixins.json:common.minersdelight.StickyBasketBlockEntityAccessor [13:11:37] [main/WARN]: Error loading class: com/sammy/minersdelight/content/block/sticky_basket/StickyBasketBlockEntity (java.lang.ClassNotFoundException: com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity) [13:11:37] [main/WARN]: @Mixin target com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity was not found create_central_kitchen.mixins.json:common.minersdelight.StickyBasketBlockEntityMixin [13:11:37] [main/WARN]: Error loading class: net/orcinus/overweightfarming/blocks/CropFullBlock (java.lang.ClassNotFoundException: net.orcinus.overweightfarming.blocks.CropFullBlock) [13:11:37] [main/WARN]: @Mixin target net.orcinus.overweightfarming.blocks.CropFullBlock was not found create_central_kitchen.mixins.json:common.overweightfarming.CropFullBlockMixin [13:11:37] [main/ERROR]: valkyrienskies-common.mixins.json:feature.container_distance_check.MixinContainer: Interface mixin contains a non-public method! Found includeShipsInDistanceCheck(Lnet/minecraft/world/entity/player/Player;DDD)D in valkyrienskies-common.mixins.json:feature.container_distance_check.MixinContainer org.spongepowered.asm.mixin.transformer.throwables.InvalidInterfaceMixinException: Interface mixin contains a non-public method! Found includeShipsInDistanceCheck(Lnet/minecraft/world/entity/player/Player;DDD)D in valkyrienskies-common.mixins.json:feature.container_distance_check.MixinContainer     at org.spongepowered.asm.mixin.transformer.MixinPreProcessorInterface.prepareMethod(MixinPreProcessorInterface.java:65) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.prepare(MixinPreProcessorStandard.java:187) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinInfo$State.validate(MixinInfo.java:322) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinInfo.validate(MixinInfo.java:913) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinConfig.postInitialise(MixinConfig.java:801) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinProcessor.prepareConfigs(MixinProcessor.java:567) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinProcessor.select(MixinProcessor.java:462) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinProcessor.checkSelect(MixinProcessor.java:438) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:290) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]     at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) ~[modlauncher-10.0.9.jar:10.0.9+10.0.9+main.dcd20f30]     at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:113) ~[securejarhandler-2.1.10.jar:?]     at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) ~[securejarhandler-2.1.10.jar:?]     at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) ~[securejarhandler-2.1.10.jar:?]     at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) ~[securejarhandler-2.1.10.jar:?]     at java.lang.ClassLoader.loadClass(ClassLoader.java:637) ~[?:?]     at java.lang.Class.forName(Class.java:545) ~[?:?]     at net.minecraftforge.fml.earlydisplay.DisplayWindow.lambda$updateModuleReads$14(DisplayWindow.java:601) ~[fmlearlydisplay-1.20.1-47.3.0.jar:1.0]     at java.util.Optional.map(Optional.java:260) ~[?:?]     at net.minecraftforge.fml.earlydisplay.DisplayWindow.updateModuleReads(DisplayWindow.java:601) ~[fmlearlydisplay-1.20.1-47.3.0.jar:1.0]     at net.minecraftforge.fml.loading.ImmediateWindowHandler.acceptGameLayer(ImmediateWindowHandler.java:71) ~[fmlloader-1.20.1-47.3.0.jar:1.0]     at net.minecraftforge.fml.loading.FMLLoader.beforeStart(FMLLoader.java:207) ~[fmlloader-1.20.1-47.3.0.jar:1.0]     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.launchService(CommonLaunchHandler.java:92) ~[fmlloader-1.20.1-47.3.0.jar:?]     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?]     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] [13:11:37] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.4.1). [13:11:39] [pool-4-thread-1/INFO]: ModernFix reached bootstrap stage (11.29 s after launch) [13:11:39] [pool-4-thread-1/WARN]: @Final field delegatesByName:Ljava/util/Map; in modernfix-forge.mixins.json:perf.forge_registry_alloc.ForgeRegistryMixin should be final [13:11:39] [pool-4-thread-1/WARN]: @Final field delegatesByValue:Ljava/util/Map; in modernfix-forge.mixins.json:perf.forge_registry_alloc.ForgeRegistryMixin should be final [13:11:39] [pool-4-thread-1/INFO]: Injecting BlockStateBase cache population hook into getNeighborPathNodeType from com.abdelaziz.canary.mixin.ai.pathing.BlockStateBaseMixin [13:11:39] [pool-4-thread-1/INFO]: Injecting BlockStateBase cache population hook into getPathNodeType from com.abdelaziz.canary.mixin.ai.pathing.BlockStateBaseMixin [13:11:39] [pool-4-thread-1/WARN]: @Inject(@At("INVOKE")) Shift.BY=1 on crittersandcompanions.mixins.json:LivingEntityMixin::handler$cjk000$onDie exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning. [13:11:40] [pool-4-thread-1/INFO]: Vanilla bootstrap took 1231 milliseconds [13:11:42] [pool-4-thread-1/WARN]: Static binding violation: PRIVATE @Overwrite method m_47505_ in modernfix-common.mixins.json:perf.remove_biome_temperature_cache.BiomeMixin cannot reduce visibiliy of PUBLIC target method, visibility will be upgraded. [13:11:42] [Render thread/WARN]: Error loading class: net/caffeinemc/mods/sodium/api/memory/MemoryIntrinsics (java.lang.ClassNotFoundException: net.caffeinemc.mods.sodium.api.memory.MemoryIntrinsics)  
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