Jump to content

Recommended Posts

Posted

i have a multi texture file and for some reason it only works if it is in the mc jar. in the older versions of forge i had no problem but since the new update i am having lots of problems. and i carnt find a way to fix this, the pic is saying missing (i just kept chaning the coords and it said missing) anyone know how to fix this? the file is 256 by 256.

 

EDIT: i forgot to say that i am using mc forge version 4.0.0.204 incase this helps

Posted

If your mod pakage is in Minecraft.common, you can create a folder called gfx into common package and drop here your terrain.png and your item.png (or other names)

 

Example: you have a block YBlock

 

To call your graphics from your mod, use :

 

MinecraftForgeClient.preloadTexture("/gfx/terrain.png");

 

 

to load the textures and in the block file:

 

	@SideOnly(Side.CLIENT)
    public String getTextureFile()
    {
            return "/gfx/terrain.png";
    }

 

It's only a example. You can change the names or the path of your graphics folder if you update the load and call methods

 

Sorry. I don't speak english.

Posted
  On 9/1/2012 at 11:06 PM, newmangamers said:

Thanks for you help, i will try this once i get back to my dev pc, i wish that there was more tutorials on stuff like this... as how am i ment to know that they changed it.

Read the Changelog?

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted
  On 9/2/2012 at 9:37 AM, newmangamers said:

i never saw this in the changelog...

Well, they still work in minecraft.jar. And like it was described.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted
  On 9/2/2012 at 1:54 PM, newmangamers said:

it dossent work, this is why i hate the new forge updates, why change somethign if it works?

 

Nothing would have worked if they didnt update forge since Minecraft's code changed for 1.3 :P

Anyways I was going to post my code here but I found a tutorial on the forge wiki which would be of more use.

Wuppy's Tutorial on how to add custom textures. Should help ya solve all ya problems :)

 

http://wuppy29.blogspot.nl/2012/08/modding-custom-textures-part-1.html

 

 

  Quote

If you guys dont get it.. then well ya.. try harder...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • 🌍 TITLE:   Herobrine vs Null – Rise of Prime   > “Rewrite Minecraft history. Witness the rise… and the fall.”         ---   🧩 MOD VERSION:   Minecraft Forge 1.20.1   Built with MCreator   Ultra-cinematic style, custom mobs, weapons, quests, effects, emotional cutscenes       ---   📖 FULL STORY (Final Draft):   ⚔️ ACT 1: Alex’s Death – The Beginning of Darkness   Peaceful world. Alex and Steve explore a new cave.   Suddenly, Null appears from the shadows, corrupts the land, and strikes Alex with a void blade.   A powerful cinematic cutscene plays. Alex dies in Steve’s arms.   Steve collapses crying, lightning and rain begin, music swells.       ---   ⚔️ ACT 2: Broken and Angry – The Herobrine Awakening   Days pass. Steve visits ancient ruins. He decides to face Null without powers.   He finds Null again — and gets hit violently, almost dying.   This triggers a transformation:   > “Awaken... Herobrine.”       Cinematic animation: glowing eyes, thunderstorm, ancient symbols appear. Steve transforms into Herobrine Ascendant.   Emotional soundtrack + glowing UI changes.       ---   ⚔️ ACT 3: The Rift of Eternity – The Legendary Path   The world is glitching. Shadow minions appear.   Herobrine travels through corrupted biomes: 🔹 Glitch Wastes 🔹 Soul Caverns 🔹 Void Forest 🔹 Darkstorm Mountains   Defeats powerful bosses:   🩸 Glitch Revenant   🔥 Flamebound Brute   ⚡ Stormcaller   🧊 Entity 303 (secret optional boss!)   🗡️ Shadowbound Warrior         ---   ⚔️ FINAL ACT: Rise of Prime – The Final War Begins   Arrives at The Rift of Eternity (final battle map): ⛰️ Floating mountains 🔥 Lava eruptions ⛓️ Chains from sky 🌩️ Storm and glitch FX everywhere   Final Cutscene Begins:   > "So… Herobrine finally wakes." – Prime Null         👑 FINAL BATTLE:   Boss Fight: Prime Null vs Herobrine Ascendant   3 Phases: Teleportation, Blade of the Void, Summon Minions   Environment collapses: blocks fly, camera shakes   Epic soundtrack plays with subtitles (EN + Sinhala)   Cutscene finishes with Null screaming:   > “I… will come back… from the Dark Prison!”       Black screen: “Season 2 Coming Soon”         ---   💥 WHAT’S INCLUDED IN THE MOD:   🎮 GAMEPLAY   4–6 hours of playtime   Hard mode with permadeath   Questline system with cutscene triggers   Save/load checkpoints       ---   🦸 CHARACTERS (Fully Animated)   Steve / Herobrine Ascendant   Alex (dies early)   Null (base + Prime Null final form)   Optional Bosses:   Entity 303   Flamebound Brute   Soul Warden   Shadowbound Warrior   Stormcaller   Glitch Revenant         ---   🧩 QUESTS   12+ main quests   6+ side quests (some unlock alternate endings)   Ritual quests to summon Herobrine powers       ---   🔫 WEAPONS / ITEMS   ⚡ Lightning Staff   🗡️ Void Piercer Blade   🔥 Flame Reaper   🧊 Frozen Thunder Shuriken   💎 Alex’s Amulet (used in story)       ---   💥 PARTICLE EFFECTS & CINEMATICS   Crying, rain, lightning, fire   Custom shaders (optional but NOT required)   Camera shake, blur, glow   Flying blocks during battles   Realistic terrain destruction       ---   🎬 TRAILER   Cinematic shots   Text overlays   Background score   Your name and mine: Developed by: Navindu Heshan & The Golden Friend   Ends with🌍 TITLE:   Herobrine vs Null – Rise of Prime   > “Rewrite Minecraft history. Witness the rise… and the fall.”         ---   🧩 MOD VERSION:   Minecraft Forge 1.20.1   Built with MCreator   Ultra-cinematic style, custom mobs, weapons, quests, effects, emotional cutscenes       ---   📖 FULL STORY (Final Draft):   ⚔️ ACT 1: Alex’s Death – The Beginning of Darkness   Peaceful world. Alex and Steve explore a new cave.   Suddenly, Null appears from the shadows, corrupts the land, and strikes Alex with a void blade.   A powerful cinematic cutscene plays. Alex dies in Steve’s arms.   Steve collapses crying, lightning and rain begin, music swells.       ---   ⚔️ ACT 2: Broken and Angry – The Herobrine Awakening   Days pass. Steve visits ancient ruins. He decides to face Null without powers.   He finds Null again — and gets hit violently, almost dying.   This triggers a transformation:   > “Awaken... Herobrine.”       Cinematic animation: glowing eyes, thunderstorm, ancient symbols appear. Steve transforms into Herobrine Ascendant.   Emotional soundtrack + glowing UI changes.       ---   ⚔️ ACT 3: The Rift of Eternity – The Legendary Path   The world is glitching. Shadow minions appear.   Herobrine travels through corrupted biomes: 🔹 Glitch Wastes 🔹 Soul Caverns 🔹 Void Forest 🔹 Darkstorm Mountains   Defeats powerful bosses:   🩸 Glitch Revenant   🔥 Flamebound Brute   ⚡ Stormcaller   🧊 Entity 303 (secret optional boss!)   🗡️ Shadowbound Warrior         ---   ⚔️ FINAL ACT: Rise of Prime – The Final War Begins   Arrives at The Rift of Eternity (final battle map): ⛰️ Floating mountains 🔥 Lava eruptions ⛓️ Chains from sky 🌩️ Storm and glitch FX everywhere   Final Cutscene Begins:   > "So… Herobrine finally wakes." – Prime Null         👑 FINAL BATTLE:   Boss Fight: Prime Null vs Herobrine Ascendant   3 Phases: Teleportation, Blade of the Void, Summon Minions   Environment collapses: blocks fly, camera shakes   Epic soundtrack plays with subtitles (EN + Sinhala)   Cutscene finishes with Null screaming:   > “I… will come back… from the Dark Prison!”       Black screen: “Season 2 Coming Soon”         ---   💥 WHAT’S INCLUDED IN THE MOD:   🎮 GAMEPLAY   4–6 hours of playtime   Hard mode with permadeath   Questline system with cutscene triggers   Save/load checkpoints       ---   🦸 CHARACTERS (Fully Animated)   Steve / Herobrine Ascendant   Alex (dies early)   Null (base + Prime Null final form)   Optional Bosses:   Entity 303   Flamebound Brute   Soul Warden   Shadowbound Warrior   Stormcaller   Glitch Revenant         ---   🧩 QUESTS   12+ main quests   6+ side quests (some unlock alternate endings)   Ritual quests to summon Herobrine powers       ---   🔫 WEAPONS / ITEMS   ⚡ Lightning Staff   🗡️ Void Piercer Blade   🔥 Flame Reaper   🧊 Frozen Thunder Shuriken   💎 Alex’s Amulet (used in story)       ---   💥 PARTICLE EFFECTS & CINEMATICS   Crying, rain, lightning, fire   Custom shaders (optional but NOT required)   Camera shake, blur, glow   Flying blocks during battles   Realistic terrain destruction       ---   🎬 TRAILER   Cinematic shots   Text overlays   Background score   Your name and mine: Developed by: Navindu Heshan & The Golden Friend   Ends with release date: JULY 16       ---   🧠 SPECIAL FEATURES:   Secret ending (if you don’t kill Null)   Killcam-style boss finishers   Hidden rooms + “Void Realm” area   Hard mode unlocks Glitched Steve as final secret .can you make it real.       ---   🧠 SPECIAL FEATURES:   Secret ending (if you don’t kill Null)   Killcam-style boss finishers   Hidden rooms + “Void Realm” area   Hard mode unlocks Glitched Steve as final secret .can you make it
    • Make a test with another Launcher like the Curseforge Launcher, MultiMC or AT Launcher
    • can anyone help me i am opening forge and add modpacks and then it says unable to update native luancher and i redownlaod java and the luancher it self?
    • The problem occurs also in 1.20.1 Forge, but with an "Error executing task on client" instead. I have "Sinytra Connector" installed. On 1.21.5 Fabric, there is no problem. When this happens, the chat message before the death screen appears gets sent, with an extra dash added.
    • Well, as usual, it was user error. Naming mismatch in sounds.json.  Please delete this post if you find it necessary. 
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.