Posted September 1, 201213 yr so im working on entities that are spawning at 0,0,0 on client side but when i print out where they are on the server its the correct position, heres my spawn code private void spawnjet(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { TronEntityLightJet entityliving = new TronEntityLightJet(par2World, Color, par1ItemStack); entityliving.setLocationAndAngles(par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, par3EntityPlayer.rotationYaw,par3EntityPlayer.rotationPitch); par2World.spawnEntityInWorld(entityliving); par3EntityPlayer.mountEntity(entityliving); par3EntityPlayer.inventory.consumeInventoryItem(TronBase.BlueJetBaton.shiftedIndex); } currently this function is only being called on the server and not client. just ask if you need more code or information.
September 1, 201213 yr rev. 200 is ancient! There are like 43 updates after that... Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
September 1, 201213 yr Author I got it right as it came out and have been too busy working on updating to bother updating but now i just did.
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