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Posted

So I was trying to render a block using a techne model... I followed the tutorial and think that my proxy or my main class mod have something wrong... anyways there are a few pastebins here.

 

Main class: http://pastebin.com/FwhdT7cR

 

Model: http://pastebin.com/CqFFGYJa

 

CommonProxy: http://pastebin.com/5w3jWCTw

 

Renderer: http://pastebin.com/tC4neDh6

 

TileEntity: http://pastebin.com/n64q3arJ

 

 

Thanks from now guys!

Hi

 

It would help a lot if you could provide a description of the symptoms (what do you expect vs what you actually get), and preferably a screenshot.

 

-TGG

You need to have @EventHandler above the preInit and Init like:

 

 

 

@EventHandler

public void preInit(FMLPreInitializationEvent event){

                        proxy.initRenderers();

                     

                }

              @EventHandler

                public void init(FMLInitializationEvent event){

                     

                        GameRegistry.registerTileEntity(TileEntityTower1Entity.class, "TileEntityTower1");

                     

                        GameRegistry.registerItem(Wand, ITEMSINFO.WAND_UNLOCALIZED_NAME);

                        LanguageRegistry.addName(Wand, ITEMSINFO.WAND_NAME);

                     

                        GameRegistry.registerBlock(TileEntityTower1, BLOCKSINFO.TOWER1_UNLOCALIZED_NAME);

                        LanguageRegistry.addName(TileEntityTower1, BLOCKSINFO.TOWER1_NAME);

                     

                }

              @EventHandler

                public void modIntegration(FMLPostInitializationEvent event){

                     

                }

 

 

 

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