Posted September 2, 201213 yr I have code that allows one to fly in survival mode if they are wearing a certain piece of armor. BUT, when the player lands, they die, and I have found that I can edit base code to switch off damage, but I don't want to do that, as I have found ways to move away from base code edits on other places, and don't want that work to go to waste. So I was wondering if there was a hook in forge to switch off fall damage, or a flag in vanilla Minecraft that I am missing that just switches off fall damage. Thanks in advance for any help.
September 2, 201213 yr I set the fall distance to 0 in my Event Handler You need to do this on both the client and server @ForgeSubscribe public void livingFall(LivingFallEvent event) { if (!(event.entityLiving instanceof EntityPlayer)) return; EntityPlayer eventPlayer = (EntityPlayer)event.entityLiving; //Check if the damage should be removed event.distance = 0F; } I'd imagine you could also use "public void livingHurt(LivingHurtEvent event)" and just check if the damage source is falling, but I've never tested that.
September 2, 201213 yr Author I'll try this. What exactly does "@ForgeSubscribe" do? (just so I know for future reference).
September 2, 201213 yr Author I tried it, put it in my same class that had ticked code to allow creative flight in survival mode, Both livingFall and livingHurt didn't stop me from taking fall damage. Am I missing something really obvious. I haven't had to use the forge event system before. Like do they have to be in their own class that extends something, or implements something?
September 2, 201213 yr You need to use this method: GameRegistry.EVENt_BUS.registerEventHandler(new ClassWithForgeSubscribeAnnotation()); I believe it was that one, but it might be one of the Forge / FML classes (FMLCommonHandler?)
September 4, 201213 yr Author Your method wasn't there, so I updated from forge .204, to forge .241, and it still wasn't there.
September 4, 201213 yr I'm sorry, I didn't have my Eclipse open at the time. What I meant was, of course: MinecraftForge.EVENT_BUS.register(new AddNameHereForClassWithMethodAnnotatedWithForgeSubscribe()); Place that in your @Init method and it should be fine. If it isn't, I can't help you any further, sorry about that.
September 4, 201213 yr No problem. It doesn't seem to work for me for some reason though. I jsut updated to the newest forge (build 240... not really "just" but about 2 days ago) and am hoping it works now. If it doesn't, I'm gonna ask a question about it here...
September 20, 201213 yr I also have a problem with damage when landing after flying, now I am very new to forge and I was wondering, I added to my @Init method MinecraftForge.EVENT_BUS.register(new ClientTickHandler()); and I get an error saying "add arguments to match ClientTickHandler(EnumSet) Do I add EnumSet.of(TickType.CLIENT) in there? Never mind! It works =)
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