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[SOLVED] [1.7.2] Make mob give off light


saxon564

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I am currently making a mob that will give off light, I have found that to do this I have to use this.worldObj.setLightLevel. but I am not sure how i have to get the first variable, EnumSkyBlock. Could someone point me in the right direction to figuring this out?

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Hi

 

Unfortunately I think what you're planning will almost certainly not work the way you have in mind.

 

You mean this.worldObj.setLightValue, yes?

 

Here is some background information about how block and sky lighting works

http://greyminecraftcoder.blogspot.com.au/2013/08/lighting.html

 

Torches and other blocks can give off light.  But as far as I know, Entities can't, unless you're willing to overwrite the lightmap for all nearby blocks every time the entity moves, and somehow stop the vanilla code from changing it back. 

 

-TGG

 

 

 

 

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You can "cheat" by making a invisible block that emits light, and moving that along with the entity.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Hi

 

Unfortunately I think what you're planning will almost certainly not work the way you have in mind.

 

You mean this.worldObj.setLightValue, yes?

 

Here is some background information about how block and sky lighting works

http://greyminecraftcoder.blogspot.com.au/2013/08/lighting.html

 

Torches and other blocks can give off light.  But as far as I know, Entities can't, unless you're willing to overwrite the lightmap for all nearby blocks every time the entity moves, and somehow stop the vanilla code from changing it back. 

 

-TGG

ok, thank you for that, i was using

this.worldObj.getBlock((int) this.posX, (int) this.posY, (int) this.posZ).setLightLevel(7F);

but it was causing loads of lag, and i just figured out that it wasnt just doing the block it occupied, being air, but all blocks in the world that were air. I guess my best bet would be just to play around with it until i figure something out.

 

You can "cheat" by making a invisible block that emits light, and moving that along with the entity.

the problem with that is the block would still exist so if the mob fell on a slab the slab would get replaced, same with stairs, and any liquid object. So that just doesnt work out very well. I did think about that to achieve something else until i realized those issues.

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So I have done some digging and now i have this:

this.worldObj.setLightValue(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ, 15);
this.worldObj.scheduleBlockUpdateWithPriority((int)this.posX, (int)this.posY, (int)this.posZ, (Block) this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ), 10, 5);

Light does in fact appear, but i cannot get it to go away afterward. I am just playing around with it right now and am guessing that this will produce a flickering effect if the block actually updated like i expected it would. so my question now is, what are the last 2 integers of the update priority? If i could get this to work and it is to fast that its hard to see the flickering, then maybe this would do exactly what i want it to do.

 

I am aware of what you are saying though TGG, Its not that I ignored what you said but I am sure there is a way to do this without have to override the minecraft code. in fact with what is happening it seems that the vanilla code is ignoring the block altogether since it isnt blacking back out even after i kill the mob.

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So I have done some digging and now i have this:

this.worldObj.setLightValue(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ, 15);
this.worldObj.scheduleBlockUpdateWithPriority((int)this.posX, (int)this.posY, (int)this.posZ, (Block) this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ), 10, 5);

Light does in fact appear, but i cannot get it to go away afterward. I am just playing around with it right now and am guessing that this will produce a flickering effect if the block actually updated like i expected it would. so my question now is, what are the last 2 integers of the update priority? If i could get this to work and it is to fast that its hard to see the flickering, then maybe this would do exactly what i want it to do.

 

I am aware of what you are saying though TGG, Its not that I ignored what you said but I am sure there is a way to do this without have to override the minecraft code. in fact with what is happening it seems that the vanilla code is ignoring the block altogether since it isnt blacking back out even after i kill the mob.

Keen :-)

 

Perhaps what is happening is that nothing nearby is triggering a lighting update.  Vanilla is very careful to only update lighting when it has to, and even then it does it pseudo-randomly over a long period of time, to avoid overwhelming the game with calculations.

 

I think you probably don't want to use scheduleBlockUpdateWithPriority; to get rid of the light, you might be better to try .updateAllLightTypes(x, y, z);

 

-TGG

 

 

 

 

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I played around with this for a flashlight effect one time and had the same issues you were experiencing where i couldn't get it to go away.  Never did figure out how to do it with skyblocks.  If you do, please share.

 

What I ended up doing was creating a block that decayed and went away in X ticks.  My flashlight would place that block. 

 

You could do something similar with putting a block where the entities head is assuming it is originally an air block.  This has limitations if the mob is near a vine, in water, ect.  Not the best of solutions.

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

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Keen :-)

 

Perhaps what is happening is that nothing nearby is triggering a lighting update.  Vanilla is very careful to only update lighting when it has to, and even then it does it pseudo-randomly over a long period of time, to avoid overwhelming the game with calculations.

 

I think you probably don't want to use scheduleBlockUpdateWithPriority; to get rid of the light, you might be better to try .updateAllLightTypes(x, y, z);

 

-TGG

 

After putting that into my code, it tells me to cast this.worldObj to (Object) so when I do that it the says to add a cast to the receiver method. So I am not sure what the structure build from "this" is to get that method available.

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Ummm, it put the change into the base Minecraft code?  That doesn't sound like a winner.

It couldnt because it wasnt actually finding a matching method. I looked through the list of available methods a bit more and found the one he was talking about but it also had EnumSkyBlock as the first variable.but it seems to be just shutting off the light. What I need to do is figure out how to provide a block update that updates all blocks around the chicken without over doing the code.

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Well I now have it lighting up the area correctly and removing the light like it should by using this chunk of code:

 

 

this.worldObj.setLightValue(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ, 15);
        this.worldObj.markBlockRangeForRenderUpdate((int)this.posX, (int)this.posY, (int)this.posX, 12, 12, 12);
        this.worldObj.markBlockForUpdate((int)this.posX, (int)this.posY, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY +1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY +1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY +1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY +1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY +1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY +1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY +1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY +1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY +1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY -1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY -1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY -1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY -1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY -1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY -1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY -1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY -1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY -1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ -1);

 

 

but now if you restart the world then the last spot the chicken was in gets lits up.

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YES!!! I figured it out! just had to add this:

if (this.isDead) {
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ);
}

to the end of the living update! :D

 

@TGG

I just have to say this, I really respect you for your knowledge of forge, but... I did what you said probably wouldn't work :P I still have to say thank you so much for your help though.

 

So here is the final block of code:

 

 

private void addLight() {
    	this.worldObj.setLightValue(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ, 15);
        this.worldObj.markBlockRangeForRenderUpdate((int)this.posX, (int)this.posY, (int)this.posX, 12, 12, 12);
        this.worldObj.markBlockForUpdate((int)this.posX, (int)this.posY, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY +1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY +1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY +1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY +1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY +1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY +1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY +1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY +1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY +1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY -1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY -1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY -1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY -1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY -1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY -1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY -1, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY -1, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY -1, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX +1, (int)this.posY, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY, (int)this.posZ -1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX -1, (int)this.posY, (int)this.posZ);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ +1);
        this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ -1);
    }

    public void onLivingUpdate()
    {
        super.onLivingUpdate();

        this.field_70888_h = this.field_70886_e;
        this.field_70884_g = this.destPos;
        this.destPos = (float)((double) this.destPos + (double)(this.onGround ? -1
                               : 4) * 0.3D);
        addLight();

        if (this.destPos < 0.0F)
        {
            this.destPos = 0.0F;
        }

        if (this.destPos > 1.0F)
        {
            this.destPos = 1.0F;
        }

        if (!this.onGround && this.field_70889_i < 1.0F)
        {
            this.field_70889_i = 1.0F;
        }

        this.field_70889_i = (float)((double) this.field_70889_i * 0.9D);

        if (!this.onGround && this.motionY < 0.0D)
        {
            this.motionY *= 0.6D;
        }

        this.field_70886_e += this.field_70889_i * 2.0F;

        if (this.worldObj.difficultySetting != checked)
        {
            this.difficultyChange();
            checked = this.worldObj.difficultySetting;
        }

        if (!this.isChild() && !this.worldObj.isRemote
                && --this.timeUntilNextEgg == 0)
        {
            this.playSound("mob.chicken.plop", 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
            this.dropItem((Item) Item.itemRegistry.getObject("glowstone_dust"), 1);
            this.timeUntilNextEgg = this.rand.nextInt(5000) + 6000;
        }
        if (this.isDead) {
        	this.worldObj.updateLightByType(EnumSkyBlock.Block, (int)this.posX, (int)this.posY, (int)this.posZ);
        }
    }

 

 

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@TGG

I just have to say this, I really respect you for your knowledge of forge, but... I did what you said probably wouldn't work :P I still have to say thank you so much for your help though.

Fair enough :-) 

 

Glad you figured it out!

 

-TGG

 

Well i wouldnt have figured it out without you pointing me to the right updating methods. Once again thank you for your help. I am now locking this topic and i hope that it helps anyone who wants to do this same thing in the future.

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Scale factor of 2.000000 Stacktrace:     at net.minecraft.class_757.method_3192(class_757.java:913)     at net.minecraft.class_310.method_1523(class_310.java:1285)     at net.minecraft.class_310.method_1514(class_310.java:882)     at net.minecraft.client.main.Main.main(Main.java:256)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Uptime -- Details:     JVM uptime: 52.276s     Wall uptime: 35.737s     High-res time: 684634.710s     Client ticks: 305 ticks / 15.250s Stacktrace:     at net.minecraft.class_310.method_1587(class_310.java:2501)     at net.minecraft.class_310.method_54580(class_310.java:949)     at net.minecraft.class_310.method_1514(class_310.java:902)     at net.minecraft.client.main.Main.main(Main.java:256)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Affected level -- Details:     All players: 14 total; [class_746['Snr_Ganapi'/12586, l='ClientLevel', x=-12.50, y=-28.00, z=23.50], class_745['h33nky'/12585, l='ClientLevel', x=-12.50, y=-28.00, z=23.50], class_745['dimasik2009123'/12565, l='ClientLevel', x=-12.50, y=-28.00, z=23.50], class_745['Elik89'/12583, l='ClientLevel', x=-18.46, y=-30.00, z=12.76], class_745['1b123eb8-107a-46'/1, l='ClientLevel', x=-4.50, y=-29.00, z=-11.50], class_745['9e1895c7-120a-4d'/3, l='ClientLevel', x=-12.50, y=-29.00, z=-13.50], class_745['1c7db329-783c-4d'/4, l='ClientLevel', x=-0.50, y=-29.00, z=-9.50], class_745['b6ddb583-f492-48'/9, l='ClientLevel', x=-8.50, y=-29.00, z=-13.50], class_745['2459f82c-f115-49'/7, l='ClientLevel', x=-28.50, y=-29.00, z=-6.50], class_745['2333ac85-73e9-4e'/5, l='ClientLevel', x=-20.50, y=-29.00, z=-11.50], class_745['06fe93b3-6dd2-4c'/2, l='ClientLevel', x=-16.50, y=-29.00, z=-13.50], class_745['ac3f6659-8d12-4c'/6, l='ClientLevel', x=-24.50, y=-29.00, z=-9.50], class_745['54753c0c-908c-44'/8, l='ClientLevel', x=3.50, y=-29.00, z=-6.50], class_745['scaly_toad'/12587, l='ClientLevel', x=-12.50, y=-27.90, z=23.50]]     Chunk stats: 1024, 293 F: 0 L: 0 U: 0 C: 0     Level dimension: minecraft:overworld     Level spawn location: World: (-13,-28,23), Section: (at 3,4,7 in -1,-2,1; chunk contains blocks -16,-64,16 to -1,319,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,-64,0 to -1,319,511)     Level time: 321927384 game time, 9000 day time     Server brand: SPWorlds P2: (hub-2)     Server type: Non-integrated multiplayer server     Tracked entity count: 516 -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: vanilla, fabric, betterf3, betterthirdperson, boatiview, bobby, c2me, caffeineconfig, capes, cardinal-components-base, cardinal-components-entity, cicada, cloth-config, dynamic_fps, ears, enhancedblockentities, entity_texture_features, entityculling, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingleaves, forcecloseworldloadingscreen, immediatelyfast, indium, iris, lithium, modernfix, modmenu, nvidium, obsidianui, placeholder-api, plasmovoice, reeses-sodium-options, rrls, ryoamiclights, satin, showmeyourskin, skinlayers3d, sodium, sodium-extra, spark, symbol-chat, vmp, voicechat, wakes, xaerominimap, yet_another_config_lib_v3, zoomify, file/iconsv.1.8 (1).zip, file/No Pumpkin Blur 1.20-1.20.1.zip, file/Default-Dark-Mode-1.20-2023.6.0.zip, file/CalvinsSinisterSculk[1.20.4][v1.0].zip -- System Details -- Details:     Minecraft Version: 1.21     Minecraft Version ID: 1.21     Operating System: Windows 10 (amd64) version 10.0     Java Version: 21.0.3, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 225615872 bytes (215 MiB) / 1140850688 bytes (1088 MiB) up to 2147483648 bytes (2048 MiB)     CPUs: 4     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 3 4300U with Radeon Graphics              Identifier: AuthenticAMD Family 23 Model 96 Stepping 1     Microarchitecture: unknown     Frequency (GHz): 2.70     Number of physical packages: 1     Number of physical CPUs: 4     Number of logical CPUs: 4     Graphics card #0 name: AMD Radeon(TM) Graphics     Graphics card #0 vendor: Advanced Micro Devices, Inc.     Graphics card #0 VRAM (MiB): 512.00     Graphics card #0 deviceId: VideoController1     Graphics card #0 versionInfo: 31.0.12044.3     Memory slot #0 capacity (MiB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Virtual memory max (MiB): 12942.09     Virtual memory used (MiB): 9630.07     Swap memory total (MiB): 5376.00     Swap memory used (MiB): 528.52     Space in storage for jna.tmpdir (MiB): available: 166917.31, total: 243558.98     Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): available: 166917.31, total: 243558.98     Space in storage for io.netty.native.workdir (MiB): available: 166917.31, total: 243558.98     Space in storage for java.io.tmpdir (MiB): available: 166917.31, total: 243558.98     Space in storage for workdir (MiB): available: 166917.31, total: 243558.98     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Fabric Mods:          badoptimizations: BadOptimizations 2.1.4         betterf3: BetterF3 11.0.1         betterthirdperson: Better Third Person 1.9.0         boatiview: Boat Item View Fabric 0.0.5         bobby: Bobby 5.2.3+mc1.21             com_typesafe_config: config 1.4.2             fabric-api-base: Fabric API Base 0.4.42+6573ed8c90             io_leangen_geantyref_geantyref: geantyref 1.3.13             org_spongepowered_configurate-core: configurate-core 4.1.2             org_spongepowered_configurate-hocon: configurate-hocon 4.1.2         c2me: Concurrent Chunk Management Engine 0.2.0+alpha.11.109+1.21             c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.11.109+1.21             c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.11.109+1.21             c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.11.109+1.21             c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.11.109+1.21             c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.11.109+1.21             c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.11.109+1.21             c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.11.109+1.21             c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.11.109+1.21             c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.11.109+1.21             c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.11.109+1.21             c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.11.109+1.21             c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.11.109+1.21             c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.11.109+1.21             c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.11.109+1.21             c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             com_electronwill_night-config_core: core 3.6.5             com_electronwill_night-config_toml: toml 3.6.5             com_ibm_async_asyncutil: asyncutil 0.1.0             net_objecthunter_exp4j: exp4j 0.4.8             org_threadly_threadly: threadly 7.0         capes: Capes 1.5.4+1.21         cicada: CICADA 0.8.3+1.21-and-above         cloth-config: Cloth Config v15 15.0.128             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 18.0.0.2         dynamic_fps: Dynamic FPS 3.6.3             net_lostluma_battery: battery 1.1.0         ears: Ears 1.4.6         enhancedblockentities: Enhanced Block Entities 0.10.1+1.21         entity_texture_features: Entity Texture Features 6.1.3             org_apache_httpcomponents_httpmime: httpmime 4.5.10         entityculling: EntityCulling 1.6.6         explosiveenhancement: Explosive Enhancement 1.2.3-1.21.0         fabric-api: Fabric API 0.102.0+1.21             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.68+b5597344d1             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.29+5bd9f1bcd1             fabric-block-api-v1: Fabric Block API (v1) 1.0.22+0af3f5a7d1             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.10+6573ed8cd1             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.52+0af3f5a7d1             fabric-client-tags-api-v1: Fabric Client Tags 1.1.15+6573ed8cd1             fabric-command-api-v1: Fabric Command API (v1) 1.2.49+f71b366fd1             fabric-command-api-v2: Fabric Command API (v2) 2.2.28+6ced4dd9d1             fabric-commands-v0: Fabric Commands (v0) 0.2.66+df3654b3d1             fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.16+b5597344d1             fabric-convention-tags-v1: Fabric Convention Tags 2.0.19+7f945d5bd1             fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.5.0+c5e2b5c6d1             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.29+0af3f5a7d1             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.27+6a6dfa19d1             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 20.2.16+16c4ae25d1             fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.0+6fc22b99d1             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.12+6fc22b99d1             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.12+ba9dae06d1             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.53+6ced4dd9d1             fabric-item-api-v1: Fabric Item API (v1) 11.0.0+afdfc921d1             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.1.4+78017270d1             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.47+0af3f5a7d1             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.45+df3654b3d1             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.12+6c1df360d1             fabric-loot-api-v2: Fabric Loot API (v2) 3.0.14+3f89f5a5d1             fabric-loot-api-v3: Fabric Loot API (v3) 1.0.2+3f89f5a5d1             fabric-message-api-v1: Fabric Message API (v1) 6.0.13+6573ed8cd1             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 2.0.0+fe474d6bd1             fabric-networking-api-v1: Fabric Networking API (v1) 4.2.2+60c3209bd1             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.2.0+a551f7a4d1             fabric-particles-v1: Fabric Particles (v1) 4.0.2+6573ed8cd1             fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.12+65089712d1             fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.1.2+60c3209bd1             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.4.0+c705a49cd1             fabric-renderer-indigo: Fabric Renderer - Indigo 1.7.0+c705a49cd1             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.68+df3654b3d1             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.48+73761d2ed1             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.6+b5597344d1             fabric-rendering-v0: Fabric Rendering (v0) 1.1.71+df3654b3d1             fabric-rendering-v1: Fabric Rendering (v1) 5.0.5+df16efd0d1             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.3.0+8dc279b1d1             fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.3.0+56599129d1             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.24+b5597344d1             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.86+b5597344d1             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.23+6573ed8cd1             fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.16+3dccd343d1             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.1.0+176f9036d1         fabric-language-kotlin: Fabric Language Kotlin 1.12.0+kotlin.2.0.10             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.10             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.10             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.1         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fallingleaves: Falling Leaves 1.16.2         ferritecore: FerriteCore 7.0.0         forcecloseworldloadingscreen: kennytv's epic force close loading screen mod for Fabric 2.2.2         immediatelyfast: ImmediatelyFast 1.2.20+1.21.1             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.34+mc1.21         iris: Iris 1.7.3+mc1.21             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 21         ksyxis: Ksyxis 1.3.2         lithium: Lithium 0.12.7         minecraft: Minecraft 1.21         modernfix: ModernFix 5.19.1+mc1.21         modmenu: Mod Menu 11.0.1         nvidium: Nvidium 0.2.9-beta         obsidianui: ObsidianUI 0.2.7+mc1.21         placeholder-api: Placeholder API 2.4.1+1.21         plasmovoice: Plasmo Voice 2.0.10             aopalliance_aopalliance: aopalliance 1.0             com_google_inject_guice: guice 5.0.1             javax_inject_javax_inject: javax.inject 1         reeses-sodium-options: Reese's Sodium Options 1.7.3+mc1.21         rrls: Remove Reloading Screen 5.0.7+mc1.21-fabric         ryoamiclights: RyoamicLights 0.2.9+mc1.21         showmeyourskin: Show Me Your Skin! 1.11.3+1.21             cardinal-components-base: Cardinal Components API (base) 6.1.0             cardinal-components-entity: Cardinal Components API (entities) 6.1.0         skinlayers3d: 3d-Skin-Layers 1.6.7         sodium: Sodium 0.5.11+mc1.21         sodium-extra: Sodium Extra 0.5.7+mc1.21             caffeineconfig: CaffeineConfig 1.3.0+1.17         spark: spark 1.10.73             fabric-permissions-api-v0: fabric-permissions-api 0.3.1         symbol-chat: Symbol Chat 1.21-1.2.7         vmp: Very Many Players 0.2.0+beta.7.163+1.21         voicechat: Simple Voice Chat 1.21.1-2.5.22         wakes: Wakes 0.3.0+1.21.1             blue_endless_jankson: jankson 1.2.2             com_github_jdiemke_delaunay-triangulator_delaunaytriangulator: DelaunayTriangulator 1.0.0             satin: Satin 2.0.0         xaerominimap: Xaero's Minimap 24.4.0         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.21-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         zoomify: Zoomify 2.14.0+1.21             com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.1     Loaded Shaderpack: (off)     Launched Version: fabric-loader-0.16.5-1.21     Launcher name: minecraft-launcher     Backend library: LWJGL version 3.3.3-snapshot     Backend API: AMD Radeon(TM) Graphics GL version 3.2.0 Core Profile Context 22.20.44.221025, ATI Technologies Inc.     Window size: 854x480     GFLW Platform: win32     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Is Modded: Definitely; Client brand changed to 'fabric'     Universe: 400921fb54442d18     Type: Client (map_client.txt)     Graphics mode: fast     Render Distance: 9/9 chunks     Resource Packs: vanilla, fabric, betterf3, betterthirdperson, boatiview (incompatible), bobby, c2me, caffeineconfig, capes, cardinal-components-base, cardinal-components-entity, cicada, cloth-config, dynamic_fps, ears, enhancedblockentities, entity_texture_features, entityculling, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingleaves, forcecloseworldloadingscreen, immediatelyfast, indium, iris, lithium, modernfix (incompatible), modmenu, nvidium, obsidianui, placeholder-api, plasmovoice, reeses-sodium-options, rrls, ryoamiclights, satin, showmeyourskin, skinlayers3d, sodium, sodium-extra, spark (incompatible), symbol-chat, vmp, voicechat, wakes, xaerominimap (incompatible), yet_another_config_lib_v3 (incompatible), zoomify, file/iconsv.1.8 (1).zip (incompatible), file/No Pumpkin Blur 1.20-1.20.1.zip (incompatible), file/Default-Dark-Mode-1.20-2023.6.0.zip (incompatible), file/CalvinsSinisterSculk[1.20.4][v1.0].zip (incompatible)     Current Language: ru_ru     Locale: ru_RU     System encoding: Cp1251     File encoding: UTF-8     CPU: 4x AMD Ryzen 3 4300U with Radeon Graphics 
    • I have no idea - maybe a fabric mod, but just Connector is mentioned
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