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Posted

Everything looks fine in the Eclipse debugging emulator:

Eclipse.png

But then I output the final mode (using gradlew build) and in Minecraft none of the textures are displaying:

Minecraft.png

Here's my file structure.  I have a feeling I have my textures in the wrong spot.

Screen-Shot-2014-05-08-at-10.58.34-PM.png

Any ideas?

 

Is the modid "Generic" or "generic"?

Long time Bukkit & Forge Programmer

Happy to try and help

Eclipse ignores case ('G' or 'g') in images. Normal Minecraft does not. Make the names of the images are the exact same as what you set them to.

So if

setTextureName(prefix + "genericIngot");

Then the image should be named "genericIngot"

Lead DivineRPG Developer

  • Author

Eclipse ignores case ('G' or 'g') in images. Normal Minecraft does not. Make the names of the images are the exact same as what you set them to.

 

Perfect.  I made the changes and the textures are now displaying.  Thank you!

  • Author

For me at least "gradlew build" does not put the assets folder in the jar, that might be your issue?

 

No, the textures are there.  The issue was that I had the first letter capitalised, where as the code was looking for lowercase.  Worked fine in Eclipse, but Minecraft didn't like it.

 

If gradlew build is not putting your textures in the assets folder, check your folder structure in Eclipse.  This video

goes through a few different structures before getting it right, which I found useful.

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