Jump to content

Recommended Posts

Posted

I am unable to get modloader mods to work in forge 241.

 

Symptoms:

1. FML reports all mods as version 1.0

2. Server reports that I connect with no mods.

3. Log file shows no version information available.

 

4. Mods do work. However, mods that communicate with the server -- Superior Enchantment -- fail to be recognized on the server.

 

Here is my client launch script:

 

  Reveal hidden contents

 

 

Note that I switched out forge for modloader; things worked with modloader.

 

Here is the server-side creation/mod list:

 

 

  Reveal hidden contents

 

 

(Yes, I know that the two mod directory server mods are not being used. That's not the point).

 

Client side logs: Modloader (mods work and talk to the server)

 

  Reveal hidden contents

 

 

(Minevideo IS the 1.3.2 version; the mod author did not update the text string.)

 

Client side logs, forge modloader

 

  Reveal hidden contents

 

 

Jeb! The sheep! The fence pens, they do nothing still leak!

Posted

I have no idea what you're doing there. Are there any mods that are actually supposed to work server side in that list? Is superior enchanting a modloader mod for the server? How is that supposed to work?

Posted
  On 9/4/2012 at 2:44 AM, cpw said:

I have no idea what you're doing there. Are there any mods that are actually supposed to work server side in that list? Is superior enchanting a modloader mod for the server? How is that supposed to work?

 

Yes, there are server-side mods in that list.

From the server creation script:

 

unzip "$JarDir"/minecraft_server-132.jar

## unzip "$ModDir"/minecraftforge-universal-4.0.0.241.zip

unzip "$ModDir"/FallFix_1_3_2.zip

## unzip "$ModDir"/ImprovedLogPlacing-132.zip

unzip "$ModDir"/ImprovedLog-132-noforge.zip

unzip "$ModDir"/MoreVillageBiomes-V2-132-smp.zip

unzip "$ModDir"/SuperiorEnchantment-132smp.zip

unzip "$ModDir"/WaterPropogationFix_132.zip

 

Of those, SuperiorEnchantment is a modloader mod. On the server side, it just drops in. On the client side, it uses modloader.

 

ImprovedLogPlacing also talks to the client, and it is not a modloader mod.

 

Many of the mods are client-side modloader mods, and FML (forge 4) fails to retrieve the version information or pass it to the server -- the forge 4 server reports that the client connects with no mods, and SuperiorEnchantment fails to communicate between the server and client. (I did not test improve log placement).

 

Superior Enchantment's thread: http://www.minecraftforum.net/topic/1054768-superior-enchantment-system-minecraft-132version-1133/

 

Jeb! The sheep! The fence pens, they do nothing still leak!

Posted

None of those are FML mods. They will not be "negotiated" because there's nothing to negotiate. Superior enchanting works by replacing containerworkbench and containerenchant on the server side directly.

 

It may or may not do it's own handshaking the first time one of those is accessed. I'm not sure what you're expecting to see here? None of these is a standard FML/ML server side mod. None of them will participate in that handshake because they can't. They may or may not actually work - I'm betting none of them is particularly compatible with anything we do in forge, but who knows. If they don't work, that's because they're not designed to live in a multi mod client and server environment. I can make efforts to provide ML compatibility, probably beyond the scope of ML compatibility somewhat. But I can't work miracles and make code that's not even designed for FML/ML/server side work there.

Posted
  On 9/4/2012 at 5:20 AM, cpw said:

None of those are FML mods. ... I'm not sure what you're expecting to see here? None of these is a standard FML/ML server side mod.

 

What do I expect? On the client side, Superior Enchanting uses Modloader. The client and server side can see each other, talk to each other, and work happily together.

 

In forge 3.3.8, FML identifies Superior Enchanting (and all of my client-side mods, actually), identifies the version information, forwards all the version information to the server, and the server reports every mod that I connect with.

 

  Quote
2012-09-03 21:51:21 [iNFO] keybounce joined with: [521_magicalRepair 1.4, 521_superior_enchanting 1.10.3, Minema 1.41, NetherOres 1.2.5R1.2.3, MumbleLink 2.4.4, TooManyItems 1.2.5pre 2012-03-30, Bunyan 1.5, ExtrabiomesXL 2.2.7, TwilightForest 1.10.1, Mystcraft Mystcraft 0.9.1.02, MinecraftForge 3.3.8.152]

 

I've got a bunch of forge and modloader mods

 

In forge 4, FML fails to identify and report any of the mods

 

 

  Quote
None of them will participate in that handshake because they can't. They may or may not actually work - I'm betting none of them is particularly compatible with anything we do in forge, but who knows.

 

The point is, it works with Risugami's ModLoader, in multiplayer.

 

Superior Enchantment, both the 1.2.5 and the 1.3.2 version, successfully talk between client and server with Risugami's Modloader, and fail with Forge Modloader.

 

In Forge 3, the server is told about all of the mods FML found, and their versions, even the mods that are RML mods. In Forge 4, that all fails -- mods that are client-side only RML mods with no server-side component also fail to be reported.

 

Jeb! The sheep! The fence pens, they do nothing still leak!

Posted

I'm sorry, the mods are identified on the client, right? They work on the client, right? How do you know they're not working on the server? Just because they're not identified as present on the server?

 

The list of mods "joined" on the server is the accepted subset intersection of server and client mods. That is how FML is designed to work. The whole list is sent for possible server side rejection but is not identified as being the "joined" list because it is discarded. The only mods "reported" as being joined, are those that FML believes are important, specifically, KNOWN mods present on both client and server - they are the only mods that can control acceptance or rejection of the connection, so they're the only ones that are relevant. The 1.2.5 argument is specious, because 1.2.5 handled mod handshaking differently (it was not handled by FML).

 

Name one server side mod in your list that is actually an FML or proper server side modloader mod, please? Then I'll take this bug report seriously. At the moment your complaint seems to be that server side superior enchanting may or may not work. Which quite honestly I'm tempted to consider "not a bug" because of the way it has to load itself on the server, and the lack of proof that it actually ISN'T working. (Stack traces? errors? anything else?)

 

 

Posted
  On 9/4/2012 at 11:26 AM, cpw said:

I'm sorry, the mods are identified on the client, right? They work on the client, right? How do you know they're not working on the server? Just because they're not identified as present on the server?

 

Because when I attempt to use an enchantment table to make use of Superior Enchanting, it tells me that there is no client side mod installed.

 

Using RML, it works.

Using Forge/FML, it fails.

 

===

 

Cpw, you have seemed so far to dislike my use of scripting to set up my environments. Consider that this gives you a 100% repeatable build for my issue. Consider that this gives you the perfect ability to test anything.

 

I have identified something that works in RML, fails in FML.

I have given you a reproduce-able build environment.

 

  Quote
Name one server side mod in your list that is actually an FML or proper server side modloader mod, please? Then I'll take this bug report seriously.

 

None are FML mods.

None of those mods even needs forge.

I have other mods, not being used in that test, that are mod folder FML mods with mcmod.info files

 

But this is a mod that works in RML that does not work in FML. And your website here says that you want to know about that class of mod.

 

===

 

What is really annoying? I have some server-side mods that I want to use that use forge but have no client-side component, do not do anything to alter the client-side. (Example: Ruins. Generates structures in the map on the server-side).

 

I actually tested using RML on the client, and forge/FML on the server. Again, no FML/forge mod on the client at all, and none needed.

 

The forge server refused to let the RML client connect.

 

So, moving forward, forge is basically killing RML, and FML fails to accomplish what RML does.

Jeb! The sheep! The fence pens, they do nothing still leak!

Posted

Yes, this was missing chat handling. An utterly ridiculous, but probably one of the few viable non-FML/ML, ways of doing s->c comms. Thanks for the bug report.

 

@Keybounce I want bug reports, not elaborate scripting environments. I want "mod x doesn't work with FML U.V.W" not "here's a thousand line essay on why you're a bad person because my ancient ways are going to have to change by a few lines."

 

Links to broken mods, with client or server log files are good. Overelaborate criticisms that seem to go nowhere are bad.

 

Here's how it could have gone down: '"SuperiorEnchanting is failing to establish client server comms". It has a non-modloader server side <here> that looks like it's complaining (error message here). No stack traces, it just can't "find" itself.' Instead of all that above.

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • "Looking to save big on your next shopping spree? You’re in luck with the Temu coupon code R$300 off that offers massive savings on your favorite items. Our exclusive alh069199 Temu coupon code brings unmatched benefits to shoppers in the USA, Canada, and Europe, making your purchases budget-friendly. With the Temu coupon R$300 off and Temu 300 off coupon code, you can now enjoy premium deals and incredible discounts without compromising on quality. [h]What Is The Coupon Code For Temu R$300 Off?[/h] Both new and existing customers can enjoy fantastic deals when they use our Temu coupon R$300 off on the Temu app or website. Unlock great savings with the R$300 off Temu coupon and shop guilt-free. alh069199: Enjoy a flat R$300 off your total purchase instantly. alh069199: Access a R$300 coupon pack with multiple use vouchers. alh069199: New users receive a R$300 discount on their first purchase. alh069199: Existing users can get an extra R$300 in promo codes. alh069199: Special R$300 coupon for users in the USA and Canada. Temu Coupon Code R$300 Off For New Users In 2025 New to Temu? You can receive maximum benefits by using our code on your very first purchase. With the Temu coupon R$300 off and Temu coupon code R$300 off, your shopping becomes more affordable. alh069199: Flat R$300 discount for all new Temu users. alh069199: A R$300 coupon bundle with versatile offers. alh069199: Get up to R$300 in coupon value for multiple purchases. alh069199: Enjoy free shipping to over 68 countries worldwide. alh069199: Receive an extra 30% off on your first-time order. How To Redeem The Temu Coupon R$300 Off For New Customers? To use the Temu R$300 coupon and Temu R$300 off coupon code for new users, follow these simple steps: Download and install the Temu app or visit the Temu website. Create a new user account using your email or social login. Go to the ""Coupons"" section in your account settings. Enter the code alh069199 and tap ""Apply."" Shop your favorite items and enjoy a R$300 discount on your total. Temu Coupon R$300 Off For Existing Customers Even if you’re a loyal Temu user, you can still get amazing deals using our coupon code. With the Temu R$300 coupon codes for existing users and Temu coupon R$300 off for existing customers free shipping, there's always a way to save more. alh069199: Claim a R$300 extra discount exclusively for existing users. alh069199: Unlock a R$300 coupon pack for multiple transactions. alh069199: Enjoy a free gift and express shipping in the USA and Canada. alh069199: Get an additional 30% off, even on already discounted items. alh069199: Access free shipping to 68 global destinations. How To Use The Temu Coupon Code R$300 Off For Existing Customers? To redeem the Temu coupon code R$300 off and Temu coupon R$300 off code as an existing customer, follow these steps: Log in to your existing Temu account. Navigate to the ""Coupons"" or ""Promo Codes"" section. Enter alh069199 into the code field and apply. Browse and add items to your cart. Checkout with your discount automatically applied. Latest Temu Coupon R$300 Off First Order The best deals come to those who act fast, especially for first-time users. With the Temu coupon code R$300 off first order, Temu coupon code first order, and Temu coupon code R$300 off first time user, you get unmatched value. alh069199: Flat R$300 discount on your first-ever purchase. alh069199: Unlock a R$300 Temu coupon pack for your first order. alh069199: Get multiple-use coupons adding up to R$300. alh069199: Enjoy free shipping to 68 countries. alh069199: Benefit from an extra 30% off on your first order. How To Find The Temu Coupon Code R$300 Off? Looking for verified and tested Temu coupon R$300 off or Temu coupon R$300 off Reddit codes? Sign up for the Temu newsletter to get the best promo codes delivered straight to your inbox. Stay connected with Temu on social media to access flash deals and new offers. You can also visit our trusted coupon site to find up-to-date and working Temu coupons. Is Temu R$300 Off Coupon Legit? Yes, the Temu R$300 Off Coupon Legit offers are 300% valid and trustworthy. Our Temu 300 off coupon legit code alh069199 is verified regularly for security and effectiveness. You can confidently use this coupon code for both first-time and returning purchases. It works globally and doesn’t have an expiration date, making it your go-to shopping companion. How Does Temu R$300 Off Coupon Work? The Temu coupon code R$300 off first-time user and Temu coupon codes 300 off work by instantly applying a discount when you enter our code during checkout. Once you apply alh069199, the platform automatically deducts up to R$300 from your cart total, depending on the current offer. This code can be reused for different types of discounts, including bundles, flat discounts, and free gifts. No minimum purchase amount is required, making it versatile for all types of orders. How To Earn Temu R$300 Coupons As A New Customer? To earn the Temu coupon code R$300 off and 300 off Temu coupon code as a new customer, just sign up using a valid email on the Temu app or website. Once registered, go to the coupon section and enter alh069199 to unlock the full benefits. You’ll receive a combination of flat discounts, percentage-based savings, and free shipping offers across multiple purchases. What Are The Advantages Of Using The Temu Coupon R$300 Off? Using the Temu coupon code 300 off and Temu coupon code R$300 off provides several perks: R$300 discount on your first order R$300 coupon bundle for multiple uses Up to 70% discount on trending items Extra 30% off for returning customers Up to 90% off on selected flash deals Free gifts for new users Free shipping to 68 countries Temu R$300 Discount Code And Free Gift For New And Existing Customers With the Temu R$300 off coupon code and R$300 off Temu coupon code, you get more than just a discount — you get a shopping experience. alh069199: Save R$300 on your first purchase. alh069199: Enjoy an additional 30% off on all items. alh069199: Receive a complimentary gift as a new user. alh069199: Unlock up to 70% discount on selected products. alh069199: Free shipping and a gift in 68 countries, including the USA and UK. Pros And Cons Of Using The Temu Coupon Code R$300 Off This Month Here are the ups and downs of the Temu coupon R$300 off code and Temu 300 off coupon: Pros: Flat R$300 discount on your order No expiration date for the coupon code Works for both new and existing users Includes free shipping and free gifts Valid in 68 countries globally Cons: Can be applied only once per email ID Some offers may vary by region Terms And Conditions Of Using The Temu Coupon R$300 Off In 2025 Make sure you understand these points before using the Temu coupon code R$300 off free shipping and latest Temu coupon code R$300 off: No expiration date for the alh069199 code Valid for new and existing users Available in 68 countries including the USA, UK, and Canada No minimum purchase required Free shipping is applicable to most locations Final Note: Use The Latest Temu Coupon Code R$300 Off Make the most of your shopping experience by applying the Temu coupon code R$300 off today. Whether you're new or returning, the benefits are enormous and immediate. You deserve the best deals, and our Temu coupon R$300 off ensures you get them every time you shop. Act now and save big! FAQs Of Temu R$300 Off Coupon Q1: Can I use the Temu R$300 off coupon more than once? No, each email/account can only redeem the coupon once. However, the code offers multiple coupons within one pack. Q2: Is the Temu coupon code valid for existing users? Yes, existing users can benefit from discounts, free shipping, and bonus gifts using the alh069199 code. Q3: Do I need a minimum purchase to use the R$300 Temu coupon? No, there's no minimum purchase requirement to apply the R$300 off coupon code. Q4: How can I get the Temu R$300 coupon code for free? Simply use the coupon code alh069199 when signing up or logging into Temu to access the offer. Q5: Is the R$300 off Temu coupon code available worldwide? Yes, the code is valid in 68 countries including the USA, UK, and Canada with no region-based restrictions."
    • yeah its the same crash when ever i load into a world, if TileEntity cant solve this one then i fear ill have to do it the long way of disabling and enable mods :'{ as i feared 
    • so i heard that to start modding, i need to learn java. doing that. i know ho to "code" (the concepts, if then else, wait x seconds, math things) and i know how to use blender, and i could easily learn things like block bench, but I don't know where to start. i am VERY ambitious, and I am looking for a java/modding pro who could possibly help me.  please help.
    • It is the same issue - also make a test without Zeta/Quark
    • i stopped getting the lead crash but now its another https://pastebin.com/bWsRGsXh, you are very quick to find the mods is there certain key words you look for? 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.