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Posted

Potion#setIconIndex(int,int)

GuiContainer.ResourceLocation("textures/gui/container/inventory.png")

 

You can also override

Potion#getStatusIconIndex()

to bind a different texture before rendering.

Posted

Potion#setIconIndex(int,int)

GuiContainer.ResourceLocation("textures/gui/container/inventory.png")

 

You can also override

Potion#getStatusIconIndex()

to bind a different texture before rendering.

 

What if there's a potion shown below (after) the modded one? I suspect it uses the new texture then...

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

What if there's a potion shown below (after) the modded one? I suspect it uses the new texture then...

Check InventoryEffectRenderer.

I believe the default texture is binded while iterating over each potion effect.

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