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I want to access my assets/MODID/sounds.json file during runtime to parse out some info while handling a command in my mod's ICommand implementor.  So there is this bit of code that accesses the JSON file as a stream:

 

java.io.InputStream in = ClassLoader.getSystemClassLoader().getSystemResourceAsStream("assets/MODID/sounds.json");

 

Works fine when run in the debugger (I'm using eclipse IDE) but does not work in the actual game runtime environment.

 

I also tried using:

 

FMLClientHandler.instance().getResourcePackFor(ModInfo.ID).getInputStream(new ResourceLocation("assets/MODID/sounds.json"));

 

which also did not work.

 

Does anyone know how to access my files in the assets/ area at runtime?

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