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Featured Replies

Posted
comment_99556

Hey, as far as I can tell the block has been declared, registered in game and set up to work as a block. But it does not appear by any means it doesn't show up in the creative tabs and the crafting won't work. So here is all the code relating to the tile entity. Also I know it's possible to scale the Block with GL11 but don't know the physical how to. thanks in advance

 

Main:

package dma.main;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

import dma.block.DalekConsole2;

import dma.proxies.CommonProxy;

 

public class main {public static final String MODID = "dma";

public static final String VERSION = "1.0";

 

public static Block DalekConsole2;

 

@SidedProxy(clientSide = "dma.proxies.ClientProxy", serverSide = "dma.proxies.CommonProxy")

public static CommonProxy Proxy;

 

@EventHandler

public void preInit(FMLPreInitializationEvent event){

 

/*public static CreativeTabs dmaTab = new CreativeTabs("dmatab"){

  @Override

  public Item getTabIconItem() {

        return Items.baked_potato;

}

    }; */

   

DalekConsole2 = new DalekConsole2(Material.rock).setBlockName("DalekConsole2");

 

GameRegistry.registerBlock(DalekConsole2, "DalekConsole2");

 

GameRegistry.addShapelessRecipe(new ItemStack(DalekConsole2), new Object [] {Blocks.wool});

 

Proxy.registerRenderThings();

}

 

 

 

@EventHandler

public void init(FMLInitializationEvent event)

{

   

}

}

 

 

Block:

package dma.block;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

import dma.main.main;

import dma.tileentity.*;

 

public class DalekConsole2 extends BlockContainer{

 

public DalekConsole2(Material material) {

super(material);

setHardness(2.0F);

setResistance(5.0F);

setCreativeTab(CreativeTabs.tabBlock);

 

}

public int getRenderType() {

return -1;

}

 

public boolean isOpaqueCube() {

return false;

}

 

public boolean renderAsNormalBlock(){

return false;

}

 

@Override

public TileEntity createNewTileEntity(World var1, int var2) {

return new TileEntityDalekConsole2();

}

    @SideOnly(Side.CLIENT)

    public void registerBlockIcons(IIconRegister iconRegister) {

    this.blockIcon = iconRegister.registerIcon(main.MODID + ":" + "models/DalekConsole2" );

    }

}

 

 

Model:

 

 

Tile Entity:

package dma.tileentity;

 

import net.minecraft.tileentity.TileEntity;

 

public class TileEntityDalekConsole2 extends TileEntity{

 

}

 

 

Renderer:

package renderer;

 

import org.lwjgl.opengl.GL11;

 

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

import dma.main.main;

import dma.models.DalekConsole2;

 

public class RenderDalekConsole2 extends TileEntitySpecialRenderer{

 

private static final ResourceLocation texture = new ResourceLocation(main.MODID + ":" + "textures/model/DalekConsole2.png");

 

private DalekConsole2 model;

 

public RenderDalekConsole2() {

this.model = new DalekConsole2();

}

 

@Override

public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

GL11.glPushMatrix();

GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float)z + 0.5f);

GL11.glRotatef(180, 0F, 0F, 1F);

 

this.bindTexture(texture);

 

GL11.glPushMatrix();

this.model.renderModel(0.0625f);

GL11.glPopMatrix();

GL11.glPopMatrix();

 

}

 

}

 

 

Client Proxy:

package dma.proxies;

 

import renderer.RenderDalekConsole2;

import cpw.mods.fml.client.registry.ClientRegistry;

import dma.tileentity.TileEntityDalekConsole2;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

 

public class ClientProxy extends CommonProxy{

public void registerRenderThings() {

//dalek console 2

TileEntitySpecialRenderer render = new RenderDalekConsole2();

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDalekConsole2.class, render);

 

}

public void registerTileEntitySpecialRenderer() {

}

}

 

 

Common Proxy:

package dma.proxies;

 

public class CommonProxy {

public void registerRenderThings() {

}

public void registerTileEntitySpecialRenderer() {

}

}

 

 

comment_99582

Umm... there's no @Mod() annotation. You skipped step 1 of coding a Minecraft mod.

 

@Mod(modid = "MyMod", name = "My Mod", version = "1.0.0")

public class MyMod {

  // Code

}

if (user.hasKnowledgeOfJava) {

    if (user.question.hasCode) {

        return interpetHelpfulResponse(user.getQuestion());

    } else {

        return "Could you post your code please?";

    }

} else {

    return "Learn some freaking Java!";

}

  • Author
comment_99583

sigh there are days when I wonder what my head does, thanks for that mate. Ok I also figured scaling, Now I assume that the hit box size is defined with the render, so how do I alter the hit box size and how do I get the block to face a direction dependant on the player I can get it to place in a universal angle but i want that if the player faces north the block should face south etc

comment_99593

Override onBlockPlacedBy(World, int, int, int, EntityLivingBase, ItemStack) from the Block class, and edit it.

the parameters are world, x, y, z, placing_Entity, placed_ItemStack,

and you would only need the yaw of the Entity for those purpose.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

comment_99662

Whe you say that you assume the "hit box size is defined with the render", the black lines around the block? That is done in the RenderGlobal class: Line 1756.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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