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Posted

Cool.  I'll follow that.  I've used build in sounds before, so should be simple.

 

In the tutorials I looked at they were based upon previous versions and several people had implimented sound handlers.  They didn't appear to be registering the handlers anywhere, so it looked just like simple classes.  Sometimes hard to tell when they are just describing the changes from 1.6.4 versus 1.7.2 and not how to actually go from scratch.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

In the tutorials I looked at they were based upon previous versions and several people had implimented sound handlers.

SoundHandlers are a thing of the past - they used to be used because sounds needed to be added to the sound pool during startup, but no longer. The SoundLoadedEvent really doesn't have a use anymore, as far as I can tell.

 

Personally, however, I still create a "Sounds" class filled with public static Strings for my sound file names, for ease of reference. Looks a bit like this:

public class Sounds {
// BLOCK SOUNDS
public static final String BREAK_JAR = ModInfo.ID + ":ceramic";
public static final String HIT_PEG = ModInfo.ID + ":hit_peg";
// etc.

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