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[SOLVED] [1.6.4] Spawn custom EntityFX on server side


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You need to send a packet.

For tutorials on how, google it, there are a ton of tutorials out there.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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EntityFX are used on the client only.


So you could use your packet something like this:

1) When the server wants to create the effect on the clients: send a packet to all clients who are nearby.  Something very simple, like an integer specifying which effect you want, and the coordinates it should be created at.

2) When the client receives the packet, spawn the appropriate EntityFX using the information in the packet.


The fact that it currently works for only the player who's running the server, means you've probably got a serious bug - i.e. your server side code is accessing client-side objects.  That will eventually cause your mod to crash (and it won't work on dedicated server either).


Some background on the concepts here, in case you're not familiar with them



The information is for 1.6.4 (and packet handling in particular is quite different) but the concepts are still the same.



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