Posted September 7, 201213 yr I'm wondering if there's a way to override/remove parts of vanilla minecraft using forge. For a more poignant example, how would I halve the amount of gold ore that spawns? Or make gold ore only spawn ABOVE y=32? Or similar things? The only thing I can think of is to overwrite all the existing ore in each chunk and re-spawn it all according to my rules, but that seems clumsy and messy.
September 7, 201213 yr It all depends on what you wanna do, with the new CoreMod functionality of fml, you can do whatever the hell you want, its just difficult and not for the newbie cooder. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
September 7, 201213 yr Well for your Gold Ore example, what I suggest you do is generate stone where there are Gold Ores and then regenerate the Gold Ores to your specifications (like 32+ Y). Although, that depends if user generated ores/blocks are called after the vanilla blocks. That might be the clumsy and messy method you've mentioned, but its a way that can work without touching any Vanilla classes, which is always a plus. [1.3.2] Minecraft Generations v0.1.0
September 7, 201213 yr Author LexManos, I am indeed a newbie to FML and somewhat to java/OOP, but I have non-java coding experience (mostly C), so I feel pretty good. Thanks for the heads up, I'll definitely look into that! And yeah, GeoffNukem, that is what I was talking about, but thanks for the suggestion anyway!
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