Posted June 9, 201411 yr Hi MCF forums i have a mod that im working on that needs multiple ores to generate but it seems that only 1 of them spawn can you please help? I'm not sure if i need to have multiple generation classes or not a explanation and a demonstration would be nice.
June 9, 201411 yr Author Code package net.theflockmc.www.BOW.Blocks.WorldGeneration; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import net.theflockmc.www.BOW.common.BOW; import cpw.mods.fml.common.IWorldGenerator; public class AmberOreOWG implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId) { case -1 : generateNether(world, random, chunkX*16, chunkZ*16); case 0 : generateSurface(world, random, chunkX*16, chunkZ*16); case 1 : generateEnd(world, random, chunkX*16, chunkZ*16); } } public void generateNether(World world, Random random, int x, int z) { } public void generateSurface(World world, Random random, int x, int z) { for(int i = 0; i < 25; i++) { int Xcoords = x + random.nextInt(16); int Ycoords = random.nextInt(256); int Zcoords = z + random.nextInt(16); new WorldGenMinable(BOW.AmberOreO, 5).generate(world, random, Xcoords, Ycoords, Zcoords); } } public void generateEnd(World world, Random random, int x, int z) { } }
June 10, 201411 yr where is says: public void generateSurface(World world, Random random, int x, int z) { for(int i = 0; i < 25; i++) { int Xcoords = x + random.nextInt(16); int Ycoords = random.nextInt(256); int Zcoords = z + random.nextInt(16); new WorldGenMinable(BOW.AmberOreO, 5).generate(world, random, Xcoords, Ycoords, Zcoords); } } you can add another WorldGenMinable right under the other one.
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