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Posted

Hi MCF forums i have a mod that im working on that needs multiple ores to generate but it seems that only 1 of them spawn can you please help? I'm not sure if i need to have multiple generation classes or not a explanation and a demonstration would be nice.

  • Author

Code

 

package net.theflockmc.www.BOW.Blocks.WorldGeneration;

 

import java.util.Random;

 

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.feature.WorldGenMinable;

import net.theflockmc.www.BOW.common.BOW;

import cpw.mods.fml.common.IWorldGenerator;

 

public class AmberOreOWG implements IWorldGenerator {

 

@Override

public void generate(Random random, int chunkX, int chunkZ, World world,

IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

switch(world.provider.dimensionId) {

case -1 : generateNether(world, random, chunkX*16, chunkZ*16);

case 0 : generateSurface(world, random, chunkX*16, chunkZ*16);

case 1 : generateEnd(world, random, chunkX*16, chunkZ*16);

 

}

 

}

 

public void generateNether(World world, Random random, int x, int z) {

 

}

 

public void generateSurface(World world, Random random, int x, int z) {

for(int i = 0; i < 25; i++) {

int Xcoords = x + random.nextInt(16);

int Ycoords = random.nextInt(256);

int Zcoords = z + random.nextInt(16);

new WorldGenMinable(BOW.AmberOreO, 5).generate(world, random, Xcoords, Ycoords, Zcoords);

 

}

 

}

 

public void generateEnd(World world, Random random, int x, int z) {

 

}

 

}

 

 

where is says:

 

   public void generateSurface(World world, Random random, int x, int z) {
      for(int i = 0; i < 25; i++) {
         int Xcoords = x + random.nextInt(16);
         int Ycoords = random.nextInt(256);
         int Zcoords = z + random.nextInt(16);
         new WorldGenMinable(BOW.AmberOreO, 5).generate(world, random, Xcoords, Ycoords, Zcoords);
         
      }
      
   }

you can add another WorldGenMinable right under the other one.

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