Jump to content

Recommended Posts

Posted

I am overriding the Material (and Block, and Item) class(es) so that I can specify blocks purely through configuration files. (i.e. something like MineTweaker but for blocks and items instead of recipes)

 

I could probably figure these out, but if anyone knows already and could save me some time and testing, I would be grateful.

  • Assuming canBlockGrass returns whether a block blocks the spread of grass, how does this work and under what conditions is the spread "blocked"? Is this even what this function means?
  • getMaterialMobility returns an int. I have only the faintest clue of what that int represents, and the documentation for it does not seem to exist.
  • what exactly does isAdventureModeExempt mean?
  • I am assuming isSolid determines if a block can be targeted (e.g. for block placement) and not whether it can be walked through. This seems to be at least partially correct, given that there is also a separate property blocksMovement, but not entirely correct as the block can still be targeted for breaking.
  • What does isOpaque affect other than rendering (and potential x-ray abuse)? I know it carries several seemingly unrelated properties, but which ones?

This may be a dumb question. Feel free to say it is.

Posted

don't really know, just guesses.

 

isAdventureModeExempt probably relates to whether you can or cannot break it in Adventure mode.

isSolid I believe relates to whether you can place redstone on it and such.

I only knew that isOpaque affected rendering.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.