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Accessing EntityPlayer when using KeyInputEvent


AgentEpsilon

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I'm not totally sure but I assume that the KeyInputEvent only fires on the client side, so should be safe (or you can ensure it is safe with a @SideOnly(Side.CLIENT) annotation on the handler) to call Minecraft.getMinecraft().thePlayer to get the player.

Looks like that works, thanks!

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jabelar's assumptions are correct, but what do you want to do with the player?  Remember, this is only the client version.  Anything too involved, you are going to need to send a packet to the server.

Long time Bukkit & Forge Programmer

Happy to try and help

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jabelar's assumptions are correct, but what do you want to do with the player?  Remember, this is only the client version.  Anything too involved, you are going to need to send a packet to the server.

I really only needed the player to retrieve the IExtendedEntityProperties that I had bound to it. Thanks though, I'll keep that in mind!

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