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Mob Handler


majesticmadman98

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Hey, I have a fully working mob handler but hava a question is it possible to choose the creative tab of the egg from it.

 

 

package greek.mobhandler;

 

import greek.main.main;

 

import java.util.Random;

 

import net.minecraft.entity.EntityList;

import net.minecraft.entity.EnumCreatureType;

import net.minecraft.world.biome.BiomeGenBase;

import cpw.mods.fml.common.registry.EntityRegistry;

 

public class EntityHandler {

 

public static void registerMonsters(Class entityClass, String name){

      int entityId = EntityRegistry.findGlobalUniqueEntityId();

      long x = name.hashCode();

      Random random = new Random(x);

      int mainColor = random.nextInt() * 16777215;

      int subColor = random.nextInt() * 16777215;

     

      EntityRegistry.registerGlobalEntityID(entityClass, name, entityId);

      EntityRegistry.registerModEntity(entityClass, name, entityId, main.instance, 64, 1, true);

      EntityRegistry.addSpawn(entityClass, 10, 1, 1, EnumCreatureType.ambient,

I know this isn't the best way, it's how I was shown just not got round to changing itBiomeGenBase.forest, BiomeGenBase.beach, BiomeGenBase.birchForestHills, BiomeGenBase.coldBeach, BiomeGenBase.coldTaiga, BiomeGenBase.coldTaigaHills, BiomeGenBase.desert, BiomeGenBase.desertHills, BiomeGenBase.extremeHills, BiomeGenBase.extremeHillsEdge, BiomeGenBase.extremeHillsPlus, BiomeGenBase.forestHills, BiomeGenBase.iceMountains, BiomeGenBase.icePlains, BiomeGenBase.jungle, BiomeGenBase.jungleEdge, BiomeGenBase.jungleHills, BiomeGenBase.megaTaiga, BiomeGenBase.megaTaigaHills, BiomeGenBase.mesa, BiomeGenBase.mesaPlateau, BiomeGenBase.mesaPlateau_F, BiomeGenBase.plains, BiomeGenBase.savanna, BiomeGenBase.savannaPlateau, BiomeGenBase.swampland, BiomeGenBase.taiga, BiomeGenBase.taigaHills

);      

      EntityList.entityEggs.put(Integer.valueOf(entityId), new EntityList.EntityEggInfo(entityId, mainColor, subColor));

     

}

}

 

 

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If you create a whole new item that works the same as a mob egg but is in a different creative tab, yes. The vanilla eggs will always be in Miscellaneous.

 

This is what I would do for the new code for the egg item (This was written on the fly and may have errors):

 

package your.mods.location;

            import net.minecraft.item.ItemMonsterPlacer;

            public class YourNewModEgg extends ItemMonsterPlacer{

           

                        public YourNewModEgg(){

                                  this.setHasSubtypes(true);

                                  this.setCreativeTab(CreativeTabs.yourOtherTab);

}

 

}

 

 

Developer of the WIP Rubies mod.

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