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By DroidCrafter23 · Posted
The tutorial I have been following uses the recipe in the code, could you give a replacement I could use? It would be much appreciated. public static final Tier DAMAGED_WAR_AXE = TierSortingRegistry.registerTier( new ForgeTier(1, 175, 5f, 4.0F, 1.5F, ModTags.Blocks.NEEDS_X_TOOL, () -> Ingredient.of(ModItems.X.get())), new ResourceLocation(DroidsAncientRelics.MOD_ID, "x"), List.of(Tiers.X), List.of()); X's show what is yet to be added. I am unsure whether the ModTag is necessary or not as I want the War Axe to be used as if it were an Iron Axe for that purpose. -
output log when opening the mdk as a project or loading gradle changes: https://pastebin.com/Dmz8qH8b running with info or debug will exceed pastebin's character limit and doesn't seem to say anything new let me know if you need more info
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aye aye capn i'll gather some logs to send
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By Paint_Ninja · Posted
Please share the full log or join our Discord server for help -
I have been experiencing a bug when trying to load the latest 1.20.6 mod development kit. The project can't be configured because it's looking for a minecraftforge jar file that doesn't exist. This is preventing anything from loading. The link in question that doesn't exist: https://maven.minecraftforge.net/org/lwjgl/lwjgl-freetype/3.3.3/lwjgl-freetype-3.3.3-natives-macos-patch.jar I am using intellij
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