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Posted

Hi guys, I'm making my mod and one of the features I want to add is a Portable Crafting Table. This means that when the item is right-clicked, it opens the crafting gui and allows you to craft things like normal, but in a 3X3 grid, without needing a crafting table. So, what do I need to add to the code? I recommend you to PM me, if you don't want your code to be publicly shown, but you can just reply here. Also, say if you want me to quote you in the mod page.

Posted

Look up the code on custom GUI's.  Most of it will explain how to do it with a block.

 

There will e a class called guihandlers where you tell client and server what to open.  Instead of pointing your case to a custom gui, jsut tell it to open up the gui for a crafting table.  Since the crafting table doesn't store items, there won't be any junk that you have to change.

 

For triggering it, look at your item.  It has method for interact, rightclick, use.  Use the one that fits how you want to trigger it.

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Look up the code on custom GUI's.  Most of it will explain how to do it with a block.

 

There will e a class called guihandlers where you tell client and server what to open.  Instead of pointing your case to a custom gui, jsut tell it to open up the gui for a crafting table.  Since the crafting table doesn't store items, there won't be any junk that you have to change.

 

For triggering it, look at your item.  It has method for interact, rightclick, use.  Use the one that fits how you want to trigger it.

Sorry, I'm not a Java professional, can you give me an example?
Posted

To open a vanilla crafting table, you don't need a GuiHandler at all. Just do player.displayGUIWorkbench(params).

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

True, forgot about that.  I was thinking about something I did with a fake chest.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

To open a vanilla crafting table, you don't need a GuiHandler at all. Just do player.displayGUIWorkbench(params).

Sorry, I asked the CODE, I'm not a professional Java coder, can you give me an example code?

Posted

You were given code. And if you are saying that you don't know enough Java to figure out a described piece of code, please. Go learn more Java. A lot more. It will infinitely help you.

 

Aside from that, in your item class, go to an empty line (before the closing curly brace for the class, but outside a method) and if you are in eclipse, hit CTRL + SPACE. This shows all the methods you can override. Start type onItemUse and click the method that comes up in the tool tip like box. Then inside that method write:

player.openGuiWorkbench(params); // where it says params, you need to put the parameters into it. So if it needs an inventory, you give it player.inventory and the other stuff it need

We all stuff up sometimes... But I seem to be at the bottom of that pot.

Posted

You were given code. And if you are saying that you don't know enough Java to figure out a described piece of code, please. Go learn more Java. A lot more. It will infinitely help you.

 

Aside from that, in your item class, go to an empty line (before the closing curly brace for the class, but outside a method) and if you are in eclipse, hit CTRL + SPACE. This shows all the methods you can override. Start type onItemUse and click the method that comes up in the tool tip like box. Then inside that method write:

Player.openGuiWorkbench(params); // where it says params, you need to put the parameters into it. So if it needs an inventory, you give it player.inventory and the other stuff it need

So specific...
Posted

Look, the point is for you to learn. And if we just give you the code you will never learn. We are trying to help you. Sometimes our methods can be a bit... disconcerting and just not seem right. But you WILL learn. So please, learn. Take what we have given you and try to apply it. And if after you have attempted to get it to work and it's still not working THEN you can come back and post the code you tried and we will continue to point things out, and give you small snippets to fix.

We all stuff up sometimes... But I seem to be at the bottom of that pot.

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