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Posted

The easiest method to archive it would be to create 16 sub blocks using metadata such as the wool Blocks and use onBlockActivated to change that metadata when you use a dye on the Block. You just have to create 16 different Textures for every color.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

I just thought that it would be overly complicated to create a renderer but it would make it easier to implement more colors.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

You literally copy-pasted that code from the BlockWool class. I be you don't even understand a quarter of it. Most of the things you don't even need.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

You literally copy-pasted that code from the BlockWool class. I be you don't even understand a quarter of it. Most of the things you don't even need.

 

yes ist true i dont know very much about it but i just want to know how to do it

Posted

Hey, I'm pretty new to Java and modding, but I think you can't make a block with changing Textures, (I tried that and its changing the textures for EVREY block, not only the one you clicked (but I'm probably just doing sth. wrong ^^)) so, however, I think it's a lot smarter to just make diffrent Blocks for every colour, wool and the furnace do the same thing too, then just check in the onBlockActivated() method, what the block was clicked with (I'm not too sure how you do that) and set a new Block with the right colour to the old position...

hope that wasn't confusing and i could help :)

Posted

Hey, I'm pretty new to Java and modding, but I think you can't make a block with changing Textures, (I tried that and its changing the textures for EVREY block, not only the one you clicked (but I'm probably just doing sth. wrong ^^)) so, however, I think it's a lot smarter to just make diffrent Blocks for every colour, wool and the furnace do the same thing too, then just check in the onBlockActivated() method, what the block was clicked with (I'm not too sure how you do that) and set a new Block with the right colour to the old position...

hope that wasn't confusing and i could help :)

well what you just said i was already doing so. but still thanks for trying to help

 

Posted

Personally I'd make a block with the onRightClickedMethod() then in that method I would put a switch statement testing for each dye (by ore dictionary) and then if it is x dye it changes to x color.

 

This would need to be a tile entity though.

Posted

Everyone is repeating themselves >.>

 

And a metadata block is the best way to go... Unless of course your block has special functionality depending on the color?

We all stuff up sometimes... But I seem to be at the bottom of that pot.

Posted

Everyone is repeating themselves >.>

 

And a metadata block is the best way to go... Unless of course your block has special functionality depending on the color?

@Kwibble just repeating this in case he doesn't understand (you obviously understand)

 

and if it had a special functionality you'd have to make separate blocks (at you level of knowledge)

  • 4 weeks later...
Posted

ok i have made the subblocks and got the textures working but i couldnt figure out how to change the block depending on the dye anyone got a example or something?

 

thanks in advance

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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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