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Posted

Well... Your rendering your 3D item aren't you?

 

Try using those coordinates that you are using there.

We all stuff up sometimes... But I seem to be at the bottom of that pot.

Posted

Depending on what you want to do,

func_147906_a

of

net.minecraft.client.renderer.entity.Render

(in 1.7.10 anyway) might inspire you. As far as I can see, that renders a string above an entity, if it is close enough to the player.

 

The method is probably not immediately useful to you unless you are specifically trying to draw a string above an entity, but the contents of the method should give you an idea of how Minecraft deals with rendering screen-space overlays of world-space objects.

Posted

Okay... So you are wanting to draw a 2D texture to the screen? Fair enough.

 

Take a look at RenderGameOverlayEvent.PRE

 

If you only want the texture to show while your item is being held, you can make a check to see if the player's current held item is an instance of your special item and then do your drawing.

 

[EDIT] Welcome Elyon

We all stuff up sometimes... But I seem to be at the bottom of that pot.

Posted
Take a look at RenderGameOverlayEvent.PRE

 

That seems rather more useful, yes. Forgive me for referencing vanilla when there is a very relevant Forge event; I am just now getting into modding with Forge.

 

 

[EDIT] Welcome Elyon

 

Thank you! :D

Posted

Take a look at RenderGameOverlayEvent.PRE

 

If you only want the texture to show while your item is being held, you can make a check to see if the player's current held item is an instance of your special item and then do your drawing.

 

i have create a class:


public class HookGui {

@ForgeSubscribe
public void render(RenderGameOverlayEvent.Pre event){
    if(event.type == ElementType.CROSSHAIRS){
        GL11.glPushMatrix();
        //GL11.glTranslatef(0.0F, -50.0F, 0.0F); // for test
    }
}

@ForgeSubscribe
public void render(RenderGameOverlayEvent.Post event){
    if(event.type == ElementType.CROSSHAIRS){
        GL11.glPopMatrix();
    }
}
}

but how to draw texture?

Posted

That is NOT how OpenGL works... Please go learn :)

 

Personally, I use the tessellator to draw things in GUI's... So... :P

We all stuff up sometimes... But I seem to be at the bottom of that pot.

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