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[4.0.0][SOLVED] registerModEntity Causing Crash


khlorghaal

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Commenting out the line

        EntityRegistry.registerModEntity(EntityODP.class, "ODP", 0, T1A.instance, 10, 10, true);

prevents my game from crashing, All my other code works or is copied from vanilla code.

 

        EntityRegistry.registerGlobalEntityID(EntityODP.class, "ODP", EntityRegistry.findGlobalUniqueEntityId());

does not cause a crash. I put it above registerModEntity

 

Crash occurs when the entity is spawned, as I would expect.

 

If i comment out registerModEntity (and registerGlobalEntityID) then my entity spawns normally according to

        EntityODP var6 = new EntityODP(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F));

        par1World.spawnEntityInWorld(var6);

I know it spawns because I have it drop sulphur every second; normally when the entity spawns it plays a sound immediately after , but it doesn't when crashing.

 

 

2012-09-11 21:06:49 [iNFO] [sTDOUT] Skipping Entity with id ODP
2012-09-11 21:06:53 [sEVERE] [ForgeModLoader] A severe problem occurred during the spawning of an entity
2012-09-11 21:06:54 [iNFO] [sTDERR] java.lang.RuntimeException: java.lang.NoSuchMethodException: t1a.common.EntityODP.<init>(net.minecraft.src.World)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at com.google.common.base.Throwables.propagate(Throwables.java:160)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at cpw.mods.fml.client.FMLClientHandler.spawnEntityIntoClientWorld(FMLClientHandler.java:368)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at cpw.mods.fml.common.FMLCommonHandler.spawnEntityIntoClientWorld(FMLCommonHandler.java:331)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:186)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:89)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:59)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at net.minecraft.src.NetClientHandler.handleCustomPayload(NetClientHandler.java:1287)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at net.minecraft.src.Packet250CustomPayload.processPacket(Packet250CustomPayload.java:70)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at net.minecraft.src.MemoryConnection.processReadPackets(MemoryConnection.java:72)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at net.minecraft.src.NetClientHandler.processReadPackets(NetClientHandler.java:98)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at net.minecraft.src.WorldClient.tick(WorldClient.java:64)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runTick(Minecraft.java:1774)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:831)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:761)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at java.lang.Thread.run(Thread.java:722)
2012-09-11 21:06:54 [iNFO] [sTDERR] Caused by: java.lang.NoSuchMethodException: t1a.common.EntityODP.<init>(net.minecraft.src.World)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at java.lang.Class.getConstructor0(Class.java:2721)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at java.lang.Class.getConstructor(Class.java:1674)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	at cpw.mods.fml.client.FMLClientHandler.spawnEntityIntoClientWorld(FMLClientHandler.java:318)
2012-09-11 21:06:54 [iNFO] [sTDERR] 	... 13 more
2012-09-11 21:07:04 [iNFO] [sTDOUT] Stopping!

 

ClientProxy.java

package t1a.client;

import cpw.mods.fml.client.registry.RenderingRegistry;
import t1a.common.CommonProxy;
import t1a.common.EntityODP;
import net.minecraftforge.client.MinecraftForgeClient;

public class ClientProxy extends CommonProxy
{


@Override
public void initRenders()
{
	MinecraftForgeClient.preloadTexture("/t1a/t1a.png");
	RenderingRegistry.registerEntityRenderingHandler(EntityODP.class, new RenderODP());

}
}

 

RenderODP.java (copy of RenderTNTPrimed)

package t1a.client;

import net.minecraft.src.*;
import t1a.common.EntityODP;
import org.lwjgl.opengl.GL11;


public class RenderODP extends Render
{
    private RenderBlocks blockRenderer = new RenderBlocks();

    public RenderODP()
    {
        this.shadowSize = 0.5F;
    }

    public void func_76992_a(EntityODP par1EntityODP, double par2, double par4, double par6, float par8, float par9)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        float var10;

        if ((float)par1EntityODP.fuse - par9 + 1.0F < 10.0F)
        {
            var10 = 1.0F - ((float)par1EntityODP.fuse - par9 + 1.0F) / 10.0F;

            if (var10 < 0.0F)
            {
                var10 = 0.0F;
            }

            if (var10 > 1.0F)
            {
                var10 = 1.0F;
            }

            var10 *= var10;
            var10 *= var10;
            float var11 = 1.0F + var10 * 0.3F;
            GL11.glScalef(var11, var11, var11);
        }

        var10 = (1.0F - ((float)par1EntityODP.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
        this.loadTexture("/terrain.png");
        this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityODP.getBrightness(par9));

        if (par1EntityODP.fuse / 5 % 2 == 0)
        {
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, var10);
            this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
        }

        GL11.glPopMatrix();
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.func_76992_a((EntityODP)par1Entity, par2, par4, par6, par8, par9);
    }
}

 

EntityODP.java, this works perfectly until registerModEntity is used

package t1a.common;

import net.minecraft.src.*;
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;

public class EntityODP extends Entity
{   
    public int fuse = 80;
    public EntityODP(World par1World, double par2, double par4, double par6)
    {
    	super(par1World);
        this.preventEntitySpawning = false;
        this.setSize(0.98F, 0.98F);
        this.yOffset = this.height / 2.0F;
        this.setPosition(par2, par4, par6);
        this.motionX = 0.0D;
        this.motionY = 0.20D;
        this.motionZ = 0.0D;
        this.prevPosX = par2;
        this.prevPosY = par4;
        this.prevPosZ = par6;

      //this.worldObj.createExplosion((Entity)null, this.posX, this.posY, this.posZ, 3f);
    }

    protected void entityInit() {}

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    /**
     * Returns true if other Entities should be prevented from moving through this Entity.
     */
    public boolean canBeCollidedWith()
    {
        return !this.isDead;
    }

    /**
     * Called to update the entity's position/logic.
     */
    int count1 = 0;
    public void onUpdate()
    {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        this.motionY -= 0.04D;
        this.moveEntity(this.motionX, this.motionY, this.motionZ);
        this.motionX *= 0.98D;
        this.motionY *= 0.98D;
        this.motionZ *= 0.98D;

        if (this.onGround)
        {
            this.motionX *= 0.699999988079071D;
            this.motionZ *= 0.699999988079071D;
            this.motionY *= -0.5D;
        }
        count1++;
        if(count1 == 20){ this.dropItem(Item.gunpowder.shiftedIndex, 1); count1=0;}
    }

    

protected void readEntityFromNBT(NBTTagCompound var1) {/* TODO Auto-generated method stub*/}
protected void writeEntityToNBT(NBTTagCompound var1) {/* TODO Auto-generated method stub*/}

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }





}

 

I've been stuck on this for days and am disappointed I wasn't able to figure it out :(

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I think the issue is how I'm spawning it, does Forge not like this?

        EntityODP var6 = new EntityODP(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F));

        par1World.spawnEntityInWorld(var6);

 

If so what's the preferred method?

 

Also this is the most sensible thing im getting from the errors, it complains about this method

 @Override
    public Entity spawnEntityIntoClientWorld(Class<? extends Entity> cls, EntitySpawnPacket packet)
    {
        WorldClient wc = client.theWorld;

        try
        {
[b]/*This line*/[/b]           Entity entity = (Entity)(cls.getConstructor(World.class).newInstance(wc));
            if (entity instanceof IThrowableEntity)
            {
                Entity thrower = client.thePlayer.entityId == packet.throwerId ? client.thePlayer : wc.getEntityByID(packet.throwerId);
                ((IThrowableEntity)entity).setThrower(thrower);
            }

            entity.serverPosX = packet.rawX;
            entity.serverPosY = packet.rawY;
            entity.serverPosZ = packet.rawZ;

            Entity parts[] = entity.getParts();
            if (parts != null)
            {
                int i = packet.entityId - entity.entityId;
                for (int j = 0; j < parts.length; j++)
                {
                    parts[j].entityId += i;
                }
            }

            entity.entityId = packet.entityId;
            entity.setPositionAndRotation2(packet.scaledX, packet.scaledY, packet.scaledZ, packet.scaledYaw, packet.scaledPitch, 1);

            if (entity instanceof EntityLiving)
            {
                ((EntityLiving)entity).rotationYawHead = packet.scaledHeadYaw;
            }

            if (packet.metadata != null)
            {
                entity.getDataWatcher().updateWatchedObjectsFromList((List)packet.metadata);
            }

            if (packet.throwerId > 0)
            {
                entity.setVelocity(packet.speedScaledX, packet.speedScaledY, packet.speedScaledZ);
            }

            if (entity instanceof IEntityAdditionalSpawnData)
            {
                ((IEntityAdditionalSpawnData)entity).readSpawnData(packet.dataStream);
            }

            wc.addEntityToWorld(packet.entityId, entity);
            return entity;
        }
        catch (Exception e)
        {
            FMLLog.log(Level.SEVERE, e, "A severe problem occurred during the spawning of an entity");
            throw Throwables.propagate(e);
        }
    }

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Wow tripple fucking post much?

Anyways the issue is simple, you do not follow the standard for your entity.

You must have a constructor that takes a 'World' as the single parameter.

Thats how Minecraft works.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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